
Biography
I come from a background of Design and UX Engineering. After working as a Researcher/ Analyst in the Film and Television sector, I took the leap into a more artistic role within the Creative Industry.
I am familiar with VFX/Game pipelines and I gained freelance experience creating production-ready props and environments. I have a strong understanding of 3D fundamentals, design principles, the creative industry and working in a professional environment.
Skills
Roles
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
Software
- Basic
- Basic
- Basic
- Basic
Other Skills
- Basic
Work Experience
2024 – Present day
3D Artist (Freelance)
Freelance (California, Unites States)
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Model, UV map, Lookdev, Light and Render assets according to specs provided by client (and/or original concept art if required)
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Optimise asset for client's needs, including performance, cross-platform support, traditional rendering and real-time
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Deliver production-ready assets with support for virtual production and in-game use of props and environments
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Communicate clearly regarding deadlines, best-practices and tailored workflows for each project
2021 – 2023
Analyst
Ampere Analysis (London, United Kingdom)
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Researched and improved coverage of title info across Spanish and Portuguese speaking territories
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Presented research findings using appropriate data visualisation tools for internal and client-facing materials
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Produced comprehensive and accessible reports using Ampere's internal data sources (including Consumer and Financial data where available)
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Responded to client inquiries and demoed Commissioning product; provided consulting when required
2021 – 2021
UX Consultant
Bold Content Video (London, United Kingdom)
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Worked with members of the company to identify potential issues with their platform, particularly SEO
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Conducted primary user research - deployed survey and interviews with users of the service
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Created tests and usability evaluations of the current website with the aim of identifying pain points in the user journey
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Identified user groups and designed a new user journey map for stakeholders
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Designed prototypes and mockups for an improved user journey using the existing design guidelines of the company
Education
2024 – 2024
Certificate
CGMA
Intro to Production Modeling
A 6 week intensive intermediate course teaching a working pipeline for 3D modeling, with a focus on producing production-ready assets for either film or games.
2020 – 2021
MSc
Goldsmiths, University of London
User Experience Engineering
The curriculum focused on practical knowledge for the application of UX tools, with a focus on research and technical viability. My thesis explored alternative modes of improving SEO through changes in user experience.
2017 – 2020
BA
Goldsmiths, University of London
Design
The programme centred around critical theory and practices of all aspects of design, ranging from product to experience. My final project looked at collaborative writing practices with technology (such as ML models) for Games, Myth and Fiction, and its impact on creative practices.
