
Biography
I have pursued working with concept art and visual development since 2017, both personally but also while studying at The Game Assembly, a 2 1/2 year higher vocational education in Stockholm. The education has helped me pick up a proficient skillset in Maya, Zbrush, Unreal Engine, Blender and Substance to use both for concept work as well as making game ready assets. During my education we've made 8 game projects with a medium sized team of 10-15 people with artists, level designers and programmers. Letting me deep dive into various game genres, artstyles, the full development pipeline as well as working with Scrum.
Ambience, mood, lighting and storytelling in games has always been a passion of mine and something I always strive to push for in my work. Previous work experiences have been with early development concept art and also marketing art for private clients.
Starting April 2022, I'll be applying for internships. If you have a position open, then I'd love to get in touch!
Skills
Roles
- Basic
- Basic
Education
2020 – 2023
Higher vocational
The Game Assembly
Game art
2 1/2 year education focused on giving a broad range in 2D and 3D art, and giving the opportunity for specialization projects during the second year.
