
How to land a job in the industry and avoid common pitfalls
How did I get here!? And how can you too? This talk centers around two topics: First a quick, anecdotal, and lighthearted look at how Alexander made it from intern to Studio Art Director of global blockbuster FallGuys: Ultimate Knockout. And secondly, deducting from his pitfalls, mistakes, and awkward moments; giving thoughtful advice to those that aim to become part of the Games Industry. What to avoid, what to stress out, and how to insert yourself, with your highest potential into a role that gives you purpose and fulfillment in a career environment that sometimes isn’t the most gentle one to its own community. Q&A is encouraged.
Career
Character Design