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Material Creation for Games

In this session we will cover the fundamentals of material creation for game development. Whether you’re just starting your journey in the industry or a seasoned artist seeking to refine your skills, this presentation provides essential insights. It emphasises the crucial role of reference gathering, the core components of materials, the importance of effective workflow habits, and the distinction between portfolio and game-ready materials. By encapsulating these key aspects, the speech serves as a valuable compass for navigating the intricate world of game material creation, offering guidance and inspiration to artists at all levels of expertise.

3D
Games
Crash Course

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