almost Beta

Experimentation and Problem-Solving as Character Artists

Laura Gallagher and Genc Buxheli share their mindset for experimentation and problem-solving on character art productions, discuss how to stay on top of the ever-shifting technological landscape, debate the role of Blender as part of a character art pipeline and present some of the tools and techniques they’ve been developing using Marvelous Designer, Blender and Substance Designer. This is a chat for those who like to think outside the box.

3D
Character Design
Crash Course

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