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Introduction to Game UX Prototyping

In this talk, Aashrey Sharma, UX Designer at Epic Games, will demonstraate how he prototypes for Game UI and share key principles to consider when creating game, or more broadly, focus-based navigation prototypes. He'll also dive into practical techniques and plugins you can use to prototype UI much more efficiently within Figma. Whether you're a beginner or an expert, this talk will offer an approachable yet in-depth perspective at prototyping that you can take back to your UX teams.

Crash Course
Games

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