almost Beta

Photoreal hard surface props texturing principals

I will share the main principles, tips and tricks, and general texturing workflow that we are using to achieve AAA Photoreal Quality textures for hard surface assets. The presentation will cover the usage of Substance painter and his in build instruments. Proper material layering assemble. Most efficient techniques of using filters and generators. Proper hand painting techniques and usage of third-party materials, alphas, and textures for the most efficient and photoreal result.

3D
Crash Course

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