almost Beta
  • Last WIP update

    Finally getting a clearer picture of the final product. I'm honestly quite happy with how it's turning out, seeing how this is a first for me. Decided a check mark with a go message on the traffic light would be a fun twist and more closely related with the previous idea that it symbolizes the connectivity trough 5G.

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    Diogo da Silva
    July 31, 2022 23:13
  • More progress on the background

    At this point in the process the submission deadline was coming dangerously close. I had put my head down and really focus on getting a finished product. Time management was a disaster this last few weeks, with Uni exams in the way I had little time to work on my submission, this meant that some corners had to be cut and things as more realistic characters and pedestrians had to be cut and toned back.

    In this image we can see some of my planning for the wild life and plants in the city. The idea here is that with every building, comes a green roof, to compensate for the previous land that the building now occupies.

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    Diogo da Silva
    July 31, 2022 23:11
  • Restarting from scratch

    Earlier this week I looked on the projects process and was dissatisfied. The city looked bland and generic. My intention from the start was to have a near future city. I didn't want the typical white, clean and full of vegetation cities we see so much in media. The utopian setting didn't intrest me much.

    I decided then, instead of trying to keep forcing my way trough the illustration, why not just start from scratch and remodel the city side of things. So that's what I did. Inspired by the amazing team at Blizzard, I took cues from they're work in Overwatch and redesigned my city.

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    Diogo da Silva
    July 31, 2022 23:04
  • Simple textures

    Just some texture work in blender.

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    Diogo da Silva
    July 31, 2022 22:56
  • More Sketching over the 3D

    Writing this now (the day of complition), it's intresting seeing the progress I had made before, and how it shaped this project. I didn't have much confidence that I would be able to tackle this scene and that it might be a bit to ambitious for somebody of my skill level, especially since I wanted to take a more realistic aproach to shading. Something I dropped on the later stages of development.

    In the picture above we can see some light sketching, trying to figure out poses and composition a bit better.

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    Diogo da Silva
    July 31, 2022 22:55
  • Simple blocking in Blender

    There's not much to say here except that I started blocking in the scene directly in Blender, since I don't have much experience with painting backgrounds. I added a traffic light for pedestrians, which, admittedly doesn't make much sense, city planning wise. Hoewever the idea behind it is that it'll be lit up green signifying the transfer of data between the two protagonists.

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    Diogo da Silva
    July 31, 2022 22:52
  • Thumbnails

    I started off with a few thumbnails, these were inspired by works and images I had found trough my research before hand.

    At first I wanted to do a city scene surrounded by water falls or plants, with a dynamic and wide angle.

    The first thumbnail was the one that spoke most to me, inspired by a certain shot by Alberto Mielgo, which took a very frontal and symmetric aproach to the camera view.

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    Diogo da Silva
    July 31, 2022 22:50