This time I'm coloring on top of the gray-ish tones from before, I'm still having hardships with picking colors, but it's going a lot smoother than before. I...
Daniel Monteiro
Introduction
Hi, I've been developing my submission for the THU Golden Ticket challenge for some time now, but I've only just now gained the courage to post some of the p...
Fabio Miguel Mota
Pods dock
Before jumping into the details on the 3D scene, I just wanted to understand better the pods dock area. I'll not have much time to figure out the shapes of e...
Tiago Sousa
Part 6 Background painting
The work on the final piece has started, I began with the background. Working out the lighting and colours. I want the piece to have some small graphical ele...
Sytze Brommersma
01 - Technology
Here are some silhouette explorations for the drones, both the sensors and the stage platform. From here I'll choose a couple and go deeper into the design. ...
Marcelo Simonetti
Connected- introduction
This project begun some weeks prior to this first post but im not the best at keeping a posting schedule so now that im almost finishing it I decided to make...
Tiago Coelho
AGENT GREEN OF CHANGE! - Gradient Map/Coloring Update
The Deadline approaches! It's always welcoming to see an abundance of stories being told into one piece. I'm now entering the final phase of my work, What's ...
Choomcherd Virapat
Holozoo_07
Little bit of progress, I ended up catching covid rip ლ(。-﹏-。 ლ)
Almost done the stage, added some railing and plants. Next up is putting a layer of gloss ...
Daniela Naumovski
Ten thousand brush strokes later
I've refined most of the values and adjusted the majority of colours in the scene as well as adding in some extra details here and there.
The next step is ...
Boyan Kazalov
Inspiration
Hi Everyone!
I just finished watching this documentary series and I highly recommend them!
Every episode is full of inspiration for this project :D
Alejandro Giraldo
WIP
I think I'm close to the end, the next step is to add characters, make the tower and bridges alive and polish what I have to polish :)
Gwénaël Feuillard
First sketch
Now this is the first sketch to know the exactly positions that I want. One of the babies and arms are going to suffer some design changes so that the concep...
Inês Fernandes
Geometry
For now, this is the geometric process and a simple study of the space and dimension I am going to use.
Inês Fernandes
Military Vanguard - Robot lighting and shading
I've finally finished the robot shading and lighting. Im happy with the result for now. The two soldiers come next. More work on the way.
Diego Freitas
Rendering Day ...Many
Progress is going a bit slower this days, but things are getting there. All the colors, but yet I feel I manage to balance them out. Fingers cross that I can...
João Fiuza
Refine stage
Refine stage
Description will be in my submission.
NG MENG HENG
lighting
playing around with lighting, I also have a soft spot for texture, might overdo it already :D
Linh Dao
Render stage
Render stage
NG MENG HENG
3D blockout + paintover
Here it is a better idea of the elements and scale for the scene.
All the structures have organic substrate parts, allowing all kind of sea life to grow on i...
Tiago Sousa
Military Vanguard - Robot weapon lighting
Another phase is done. I personally liked the texture in the weapon. Looks like "old" metal. I like it. Now that I come to think about it. In another post I ...
Diego Freitas
Military Vanguard - Robot shading
These last days have been busy, so I only could get working on this yesterday. I could say that I'm satisfied with the coloring but I still think it lacks so...
Diego Freitas
It's on!
Well, well... hello tribe! I'm glad to participate again in the challenge. I'll be sharing my creative process, I hope you enjoy it and all your comments wil...
Marcelo Simonetti
Changing it up
So I went in and roughly blocked out the image and quickly decided that the previous composition was a little flat. Though epic in scale I feel that the piec...
Jamie Williams
Rendering
Now what is left is rendering out elements that weren't rendered enough, so characters and background.
It's the last step before finalising the illustration...