Figuring out the lighting, blocking in values and set dressing
Sreehari Siva
Revised sketch
Revised sketch with larger landscape and solar punk setting
Sreehari Siva
Painting part 3
For the personification and humanization of 5G, I used as a base idea a cyberpunk mailman, with a bag full with emojis and messages, and is traveling the wor...
Joana Aleixo
Painting part 2
After the background characters were painted, I started to color the planet and the space. I used several colors associated with the NOS 5g for the small ico...
Joana Aleixo
Painting part 1
I decided to start painting the background characters first. I wanted their colors to reflect the colors of the planet earth.
Joana Aleixo
Line art
The line art of the project
Joana Aleixo
Sketch
After some scribbling about what I should do, I chose the topic of speed and connectivity
Joana Aleixo
2. sketches and value pass
Hey!!
Started to sketch out the scene, not sure if it is about the interior or the exterior so I did both
I picked 4 to go with
I'm not sure ...
Ravaka Rakotonomenjanahary
1. brainstorming
Hello hello !
Here's what I've done so far.
I started with writing all my thought. Those were my first, I'm sorry already for some error that might be read ...
Ravaka Rakotonomenjanahary
Part 6 Colour and Lighting
Making good progress, Colours and most of the lighting is done, Next will be some detail work and colour corrects. I'm trying to clearly define a difference ...
Sytze Brommersma
07 - Refining
Hey guys.
Hope everyone is okay as most importantly having tons of fun!
I've been a bit busy lately (I think I haven't manifested the fact that the deadlin...
Márcia Costa
UV'ing and Texturing
The Uvs for all the props were done in Maya, in order to keep the number of textures and subsquent Materials down as much as possible, i tried to fit as many...
João Moreira
Things are about to get Unreal... (Im not sorry)
Before baking and texturing i decided to get the general structure of my project in Unreal Engine 4, setup some lights and cameras and see how things are sha...
João Moreira
Concept of her Headdress
I am trying to find the balance between the Brazilian indigenous headdress and a futuristic prop
Fernanda Nevitiv da Costa
Making the Walls and general Structure
As i saw the prop list pilling up i thought it would be a better idea to streamline the process otherwise it would start to complicate when managing the vari...
João Moreira
Brainstorming
Agents of Change immediately gave me an impression of the metaverse, space, wireless, and the internet as I interpreted the theme "Agents of Change" as a for...
Eri Iguchi
Onto making things look good.
With the blockout done and ideas solidifying, it was time to make the previous cubes and cones into proper props.
To this end i used Zbrush to both get the ...
João Moreira
Who am i? What am i doing here? And my concept.
Hi, i'm João Moreira, a portuguese student from LSD Porto (Lisbon School of Design) and an aspiring 3D Environment Artist for video games. My journey into th...
João Moreira
Connected- Putting it all together
At this stage all the ideas are in, I added the drones some wildlife interacting with them and made a few compositional changes in the background.
From this...
Tiago Coelho
Adjustments and VisDev
I've made a few adjustments from the last composition, building on what I had already laid out (though I will have to re-paint a new base as the current vers...
Jamie Williams
02 - Stage Drone
Helloooou again!
I'm now working on the design of the stage/drone/platform where the magic will happen. The idea is that it will be working with drone techn...
Marcelo Simonetti
Military Vanguard - character shading complete
At last i finished the character's lighting work. Now the background goes next. I hope everything sets all together just fine. On a small note that i wont pu...
Diego Freitas
Connected - Designing the drone
I wanted the drone to be a simbol of speed, progress and connectivity as well as a compositional tool in my piece, I felt like if i didnt pay atention the dr...