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Supercell

Senior Level Artist, Project R.I.S.E

Open
ShanghaiFull TimeSenior

Description

We are looking for a passionate and experienced Level Artist to join our Shanghai Studio.

Your focus will be on building immersive and gameplay-driven environments for project R.I.S.E. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience. 


Requirements

What You Have

  • 8+ years of work experience as a 3D Environment or Level artist
  • Has at least 1 shipped title. A top-down view is a big plus. 
  • A strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style. 
  • Experience working with Unreal Engine 5
  • Expert experience in modeling, sculpting, texturing, and materials
  • Expert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop
  • Able to communicate in English across disciplines, comfortable reading technical documents, and talking in English in meetings.
  • Proficiency in spoken Mandarin and English.

Responsibilities

What You'll Be Doing

  • Own the full level art set dressing process from gameplay Whitebox to final in-game environment. 
  • Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.
  • Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production. 
  • Act as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development. 
  • Proactively raises risks, production issues, and visual concerns before they become bigger problems. 
  • Help organize environment art production by planning tasks, sharing resources, and tracking progress. 
  • Drive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques.

Benefits

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.


Tags

Level Designer