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    <link>https://www.trojan-unicorn.com/village/spaces/45-career-camp-2025/stories/s/593-blog</link>
    <pubDate>Wed, 25 Mar 2026 15:24:54 +0000</pubDate>
    <item>
      <title>How to Best Showcase your Skills in Animation: Crafting a Portfolio that Speaks for You</title>
      <description>    

By Filipe Teixeira, Senior Tech &amp; Concept Artist.

 

The hiring landscape can be very confusing for a newcomer… Recruiters tend to mention that you should build a portfolio/reel that’s tailored specifically to the studio that you’re applying to (which is impractical as you apply to several), or just do the stuff you like… Which is also not very useful, as it leaves you a bit aimless about how to go about it. However, I’ve noticed that there is one thing that helps any portfolio submission. In a few words, you must show them that you understand how things are done.

 

Breaking In: The School Portfolio Conundrum

You probably only have a school portfolio/reel, and these aren’t what recruiters want to see. School requirements tend to be offset from the industry (being focused on getting a passing grade from a teacher that probably never released a project and, within a school that probably focuses more on Excel stats than a functional curriculum). Overall, these types of folios will tend to have a “samey” vibe.

Play to your Strengths: Less is More

You need a strategy, and the first step is figuring out how you wish to position yourself out there! Are you better as a concept artist? Do you do 3D? Maybe you’re an animator? Is your best work with characters, environments, or props? Or are you a solid generalist? After that, show us HOW you got to your results and, most importantly, WHY you make those choices.



 

A Solid Presentation is Key

It’s not about a set of highly polished images and random sketches all cobbled together… It’s about showing that you understand storytelling, worldbuilding, and execution. Things need to make sense both aesthetically as well as narratively - that universe has to be coherent! Plus, you’ve considered how it’ll work beyond a concept, but as something that needs to be modeled or animated to work in a movie or a game, as they all have different requirements.

Everything You Do Tells a Story about You

A folio is a well-curated storytelling exercise. It shows how you build things from scratch, how you make everything connect nicely, and feeling like a part of a larger whole. How a character fits into a world and is shaped by it in return. How the objects and structures of that world are also a mirror of the people that use them and represent the resources that they have at their disposal.

Some of the best folios I’ve seen are made like a project pitch deck, 6 to 10 pages long; if it's any longer, you may lose the recruiter’s attention. Make sure it’s short, exciting, and focused on your best work!

 

As for reels, similar logic, but you’ll be doing the trailer for your work’s history. Make it fun! Make it punchy! Get a good soundtrack to establish the vibe and rhythm between project transitions.

 

Aim, Lock and Load!

Portfolio reviews by industry professionals at industry events are a must! Praise from your friends and family are fine motivators, but they’re not your target audience. The feedback you can get from possible hirers and seasoned veterans is invaluable… Although they may be a bit contradictory at times (priorities and contexts can shift points of view), they will always provide great insights on improving your strategy and content.

A digital folio or reel should be readily available on your devices (don’t expect to have wifi available, due to connectivity issues or lack of internet altogether). Even when I’m not at an event or interview, I carry a general purpose portfolio on my phone since you never know when a chance may knock at your door.

 

Be Teachable

For a recruiter, what truly matters is something that reflects your personal vibe and a match for a production pipeline - this includes how articulate you are (verbally and visually), because communication skills and noticeable general soft skills are also highly important.

Be kind, polite, open to criticism and teachable, because tunnel vision is a thing and adaptability is a must.

Hindsight is 20/20

As a final advice, don’t focus on making a personal website, as it won’t help with exposure. An online place like Artstation is fine; headhunters check online communities for artists.

A personal website is relevant when you’re a BRAND and you’ve properly established yourself.

 

Think Iain Mcaig vs a hobbyist artist… The hobbyist exists only in a small bubble, but Ian Mcaig already has a world following of both fans and hirers. 

Ultimately, enjoy creating your portfolio pieces. Having limited professional experience (or none at all) isn’t a hindrance. These exercises you create with passion will have passion shining through! We don’t just need people with great logic and great technique but also, with a great heart!

 

 </description>
      <pubDate>Wed, 25 Mar 2026 15:24:54 +0000</pubDate>
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      <title>How to Best Showcase your Skills in 3D: Crafting a Portfolio that Speaks for You</title>
      <description>By Inês Coimbra, Lead 3D Generalist.

In today’s fast-paced creative industry, a well-crafted portfolio and reel can play a crucial role in shaping an artist’s career. As a 3D Artist myself, I know the struggle of putting a portfolio together all too well. Ultimately, a portfolio isn’t just a collection of your work - it’s also the concrete evidence of your skills, style, and artistic identity. So, how do you craft a strong portfolio that catches the attention of recruiters and studios?

Where to start?

Our portfolios and reels are more than just items on a checklist to impress recruiters - they should, above all, reflect our life's work and dedication to our craft. In most cases, they serve as the first point of contact between us and potential studios, making that first impression critical to accessing future work opportunities. That’s exactly why investing our time in shaping a portfolio that truly represents our full artistic potential is so important.

As overwhelming as it can be to start building a portfolio, every artist has to start somewhere… To put it simply,

 

it all starts by deciding your path - without defining your goals and who you want to be as an artist, tailoring a portfolio can be a chaotic process. By gaining clarity on your desired role, identifying your core skills, and recognizing any knowledge gaps you might still have, you will be able to bridge the gap between where you are now, and where you want to be next. 



After answering these three magical questions, it’s now time to start crafting your portfolio and reel!

The creative process within a portfolio

When crafting your portfolio, it’s essential to understand the difference between the three main creative fields: Animation, VFX, and Games. Each industry has unique requirements and expectations, demanding different content creation and presentation approaches.

 



A very ambitious challenge I’d highly recommend you think about is envisioning how you want your final portfolio to look! In a field like 3D, where creating multiple high-quality pieces is very time-consuming, it’s essential to have a clear creative direction from the start. Defining your goals early on will help ensure that each piece contributes meaningfully to the overall presentation, resulting in a cohesive and impactful portfolio at the end.

A strong portfolio should not just display finished pieces - it should also demonstrate how you approached your work from start to finish. Studios and recruiters tend to want to see your initial creative process, not just your final result.

 

You should always include initial concept sketches, references, study work, research, early blockouts - anything that can help explain where you started, where you took inspiration from, and how your ideas evolved over time. 

Portfolio &amp; Reel - Key Elements

Crafting a portfolio is not about showcasing everything you’ve ever created on a website. As a Junior Artist, it is easy to fall into the trap of quantity over quality - thinking that more work will cause a bigger impression on potential employers. However, there’s a big difference between demonstrating you’re a productive artist and creating an overwhelming and unstructured body of work. To make an impactful portfolio or reel, you should focus on these four essential elements: storytelling, relevant information, presentation and feedback.

Storytelling

Your portfolio or reel should tell a clear story about your skills, artistic style and the creative journey you’re on. At the end of the day, what message does your portfolio convey to others? What are you trying to showcase to potential employers and clients about your skills and value as an artist?

 



Relevant information

Including the right information on your portfolio and reel is crucial! It not only helps enhance your work but also reinforces your expertise and professionalism to recruiters. Adding well-structured details about your projects will help recruiters and clients understand your contributions to each project and your creative process in greater depth.



Presentation

Yes, presentation really matters! A well-presented portfolio shows that you take pride in your work and are willing to go the extra mile to showcase it professionally. A strong presentation can sometimes be the deciding factor in whether or not you get hired, as it can heavily influence how studios see and understand your work. So, this is a big step that you should think about carefully!

Here are some key presentation tips to help you enhance your portfolio:



Feedback

Getting feedback while you build your portfolio is invaluable! By regularly asking for input while working on improvements, you can avoid making the same mistakes repeatedly, allowing you to work more efficiently and achieve better results. If you wait until ‘you feel ready’ to ask for feedback, you might waste a lot of time and have to restart all your work from scratch. Asking for feedback is always worth it - it will give you a fresh perspective and new ideas. Never be afraid to put yourself out there and use the knowledge gained to refine your portfolio. That’s the only way you are ever going to improve!

What should juniors pay more attention to when it comes to portfolio crafting?

Many artists focus heavily on showcasing their work, but often overlook critical aspects that can make or break their portfolio. Here are 7 key aspects to consider when developing your portfolio.

 



 



Boxes that need checking

We've covered a lot of important information in this article! So let’s break it down - what boxes should I be ticking in a portfolio or reel?

 



Building a strong portfolio or reel is an ongoing process that requires careful and constant selection, presentation, and refinement. Whether it’s for Animation, VFX, or Games, always analyze how the work you include is relevant to the area, role, seniority level, and company you are applying for. A well-structured and thought-through portfolio, tailored to your desired position, will always have a greater impact and take you further in your career.

 

My best advice is to always stay open to feedback, stay humble, keep refining your work, and remember that your portfolio is not just a reflection of your technical skills but also of your career trajectory. By continuously investing time in improving, you will exponentially increase your chances of standing out, and landing the opportunities you have always dreamt of!

Good luck!

 </description>
      <pubDate>Wed, 25 Mar 2026 15:24:53 +0000</pubDate>
      <link>https://www.trojan-unicorn.com/village/spaces/45-career-camp-2025/stories/s/593-blog/articles/2345-how-to-best-showcase-your-skills-in-3d-crafting-a-portfolio-that-speaks-for-you</link>
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      <title>How to Best Showcase your Skills in Tech Art: Crafting a Portfolio that Speaks for You</title>
      <description>By Nelson da Cruz, Tech Artist &amp; Game Dev.

 

A portfolio is your professional story about who you are, your skills, and your creative vision. How can you best showcase your abilities? Let’s dive into some key insights to help guide your next portfolio update.

 

Avoiding Portfolio Traps

One of the most frequent pitfalls not just junior artists encounter is including every piece of work they've ever done, hoping sheer volume speaks to versatility. However, quantity without quality dilutes your presentation and confuses the viewer. It’s far better to display fewer, thoughtfully selected works that represent your artistic strengths, voice and skill set. 

Additionally, a lack of coherence in the portfolio layout can turn away viewers. The structure should be clear, with tabs or labels if you have multiple distinct areas of work and a visual hierarchy that highlights your best projects upfront. This is the place to let your work speak for itself, so remember to keep any text punchy. Don't forget that people need to find you after they like your work, so a small boilerplate with an email and social media is plenty.

 



First Impressions matter even more online

A strong first impression is critical within the first moments. Anyone viewing your portfolio should grasp your specialization, style, and the quality of your execution within the first few seconds. Your most impressive and relevant work should lead to instantly communicating your strongest abilities and specialization areas. Leave the process breakdowns for further down and remember that movement sells. Even if you are not an animator, try adding some movement to your leading piece with a gif/video/ turntable, etc.

Target Your Portfolio: Cater to Your Audience

Your portfolio must resonate with your target audience, be it a hiring manager from a AAA game studio or the art lead from an indie animation house. Tailoring content to the specific needs of your intended audience significantly boosts your relevance, appeal, and overall chances of getting opportunities and connections from your work.

 

For instance, if you’re targeting a technical artist position focused on real-time optimization, procedural asset creation, tools and shaders, etc, showcase projects demonstrating these competencies. For artistic-driven roles, emphasize creative exploration and both stylistic uniqueness and the ability to conform to an art style. Pick your target and focus in, and if you are a polymath, feel free to separate your work into multiple portfolios so you keep showing your targets the best work in their area of need. 

The Balancing Act: Versatility vs. Specialization

While versatility shows adaptability, specialization reflects mastery. Balancing these can increase your appeal significantly. I prefer short portfolios maxing out at 10 images (leave them wanting more; you can always show more work during the interview). My rule is usually 70% / 20% / 10% split of your work. That would be 7 (out of 10) projects presenting something you are great at, 2 pieces showing something you are focusing on and want to do more in the future (might be a new approach to software or something you haven't shown yet in the PF and know the industry needs, like rigging or impeccable UV layouts) and then one project you love, where you will put in the extra time and all the extra love focusing on creating something unique, demonstrating depth in a focused skill.

 



This split positions you as a specialist who can also effectively both adapt and innovate.

The Value of Process Breakdowns

Process breakdowns are more than helpful; they're essential in technical and creative roles alike. Showcasing your problem-solving capabilities through process breakdowns demonstrates clarity of thought and critical thinking. Don't forget to use brief descriptions, visual comparisons, or animated GIFs to clearly outline your approach to overcoming challenges.

Just remember no one wants to see your doomed spaghetti (messy node systems) unless you organise it and actually present your process, often we need to solve issues someone else already did so learning from portfolios is a thing and, in some occurrences, if there is a lot of overlap between your work and the project being worked on you might get recommended from within the company and contacted to join the team.

Presenting Unfinished Work

Showing unfinished work is acceptable if it clearly illustrates a skill or approach that is valuable to your intended role. Labeling these projects explicitly as "Work in Progress" and detailing your next steps demonstrates initiative and continual learning. However, exercise moderation. Too many unfinished projects may unintentionally suggest difficulties in completing tasks.

 

Additionally, if a project remains unfinished indefinitely, it's not a WIP; it's a pair of cement shoes dragging your portfolio down. 

Selecting Projects for a Technical Art Portfolio

When curating a technical art portfolio specifically, prioritize projects with clear, measurable outcomes. Emphasize tasks like optimization improvements (frame rates, load times), innovative procedural techniques, or impactful shaders. (I want to hear how you pack your textures and create an atlas of trim sheets or avoid texture use altogether.) Clearly explain the significance of the challenges you tackled, offering context to why your technical solutions mattered.

Think of it as Challenge&gt;Solution&gt;Result. Projects that show this arc are a great way to add storytelling to your portfolio.

Focus on Impact

Ideally, every project included should highlight new skills learned and their direct impact. Articulate how your technical solutions improved workflow efficiency, elevated visuals, or addressed technical constraints effectively.

 

Often, in the mobile games industry, optimization makes a difference! More performance means more phones can play your game, that's money in your pocket and extra battery in theirs. 

In conclusion, your portfolio is your professional narrative.

Curating it with a target company in mind can present relevance and versatility and position you as a skilled professional ready to contribute in a tangible way to the industry’s future.

The portfolio is only a part of your “brand” per se. Use social media to connect and share your art. This might increase your reach, but dedicate as much or as little time as you like to it after updating the portfolio.

Given the games industry's constant shifting dynamics, aim to update your portfolio regularly, reflecting new skills and aligning with current industry needs. Keeping your work timely and relevant (finishing those WIP pieces) ensures you’re always ready for new opportunities.

 </description>
      <pubDate>Wed, 25 Mar 2026 15:24:53 +0000</pubDate>
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      <title>A Day in the Life of a Gameplay Animator</title>
      <description>Meet Chris Goodall, Principal Gameplay Animator at Playground Games taking you through his career beginnings and a typical day at the studio.

 

How did your journey as a Gameplay Animator start? 

I’m part of the generation of animators utterly captivated by Toy Story and Jurassic Park at a young age. Combine that with the release of the PlayStation and N64 in my formative years and it created an irresistible recipe for what direction I wanted to pursue. At school, I answered the question “What job would you like to do?” in the personal statement section of my Record of Achievement (not sure if they still do those?) with “Something in video games would be nice.”  

My education path was taking subjects and courses that I thought would get me closer to my goal like Art, Mixed media, and a degree in Computer Animation and Special Effects. There were no video game-related courses back then, and I didn’t know anybody who could really help me achieve my goal. A year after graduating and working on my portfolio, I submitted an application for an animation internship position at a studio called Ninja Theory (whose existence I just discovered after listening to a podcast about gameplay animation). The rest, as they say, is history. 

(My 11-year-old self would be so amazed right now!) 

 

What does a regular day look like for you? Take us through it! 

I start with coffee (important) while getting the latest build of the game. Then, usually, a quick catch-up with the team to see where we are at, any problems that there may be, and our goals for the day. On a good day, I'll get as much time as possible to focus on my craft and mentoring other animators. Some days I may have to allocate more time to planning and discussion, on others I may be running a Motion Capture shoot (or acting in it!). There’s always a mix and that’s part of what keeps it so interesting. 

 

How do you stay inspired and motivated? 

The industry is in a state of constant change, pushing what’s possible with storytelling in this medium, which is exciting. Working with such talented people and immersing yourself in what’s happening in departments outside of animation is a constant source of inspiration: the latest concept art and character models, the latest lighting update, the latest script for a narrative sequence, all this fuels the fire and gives you new ideas and inspiration for what’s next. Externally, staying on the pulse with what’s happening in the industry and following artists whose work you enjoy is also inspiring and motivating. 

Ultimately seeing it all come together and connect with the audience is the most rewarding part for me personally. That’s why I do what I do.  Creating memorable experiences that persist long after the game has ended is the greatest reward and achievement. 

 

What advice would you give to someone interested in working as a Gameplay Animator? 

Focus on your craft. Learn how to animate to the best of your ability and seek feedback on your work. Getting critique is the best way to improve because you can’t see what you can’t see, and someone with more experience will be able to point those things out. It also trains you to see feedback as a tool for learning, rather than a negative. This focus shift is really important. 

Game Developer first, animator second. It’s important that you see yourself as a game developer, not just an animator. The game is the product that matters and if it doesn’t work in the context of the game, it doesn’t matter how good your animation is. Always test your work in the game engine. Learn to collaborate with other departments, it’s a team effort and when the team comes together that’s where the magic happens. 

Keep your finger on the pulse. Put yourself in a position to succeed by being able to respond when new opportunities arise. Always having your portfolio ready and accessible along with your CV is crucial to being able to capitalize on any opportunity that comes your way. 

Have fun. At the end of the day, you want to do this because you enjoy it. Have fun, play, experiment, it’s a lifelong journey and it’s important to enjoy the process. 

 </description>
      <pubDate>Mon, 09 Mar 2026 15:56:51 +0000</pubDate>
      <link>https://www.trojan-unicorn.com/village/spaces/45-career-camp-2025/stories/s/593-blog/articles/2341-a-day-in-the-life-of-a-gameplay-animator</link>
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      <title>Portfolio Tips by Kevin Young</title>
      <description>We’re revisiting Portfolio Tips on how to best showcase game design and development skills, by Kevin Young (Creative Technology Director at WētāFX):

 


	• Show off your many hats

It’s often said that people in game development have to wear many hats, ie, they have to take on multiple roles on a project and contribute across a range of different disciplines. For example, you may have been a Gameplay Programmer on one project and then coding VFX and shaders as a Technical Artist on another, so when describing yourself, don’t be afraid to show off those hats and assign yourself different labels according to what your role was on the job. 

 

All this information is massively beneficial in potential employers' understanding the breadth of your skill set and visualizing how you can potentially fit into their current and upcoming projects. 

 


	• Make a showreel and share playable links and case studies whenever you can

One of the difficulties in showing off work in a portfolio is that the platform your portfolio is on may not be wholly appropriate for showing off your contribution. If you worked on some gameplay mechanics or some interactive generative art, then an image on a website isn’t going to give a full sense of your work.



A good showreel is a good place to start since videos are easily shareable and they convey a lot in a short time. Don’t presume people will watch to the end - make sure to lead with your best work. The ‘all killer no filler’ approach applies here, show clips that best show off your contributions and add some unobtrusive lower third titles that draw attention to what you did.



Videos and GIFs add life and do a lot more to communicate interactivity and flow but if links to your creations are available, make sure to include them. They show confidence in your work and give potential employers the opportunity to try out things such as gamefeel and performance that may not come across in a video.



Mini-case studies are also immensely useful since they give you an opportunity to show your approach and explain the creative and technical constraints set by the design or the target platform. Showing how you met the goals of the design within the parameters imposed by the target platform demonstrates highly sought-after skills in critical thinking and creative problem-solving. 

 


	• Does the love for what you do come across?

You can tell when someone is talking about something they're proud of or of something they love to do. Are there projects that you are passionate about in your portfolio? Additionally, having a section for personal projects and prototypes is a good way of showing off the kind of work you’re passionate about without the constraints of a client project.

 </description>
      <pubDate>Mon, 09 Mar 2026 15:56:51 +0000</pubDate>
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    <item>
      <title>Career Camp Success Stories: Inês &amp; Sara</title>
      <description>Counting the days until Career Camp begins? Same here! Today we're introducing you to Inês Coimbra (Assets Artist) and Sara Batista (R&amp;D Developer) who got hired by Platige! If you have a Career Camp success story you'd like to share with us, reach out to be featured and send an email to hello@trojan-unicorn.com
 
Hello Inês and Sara! Thank you for sharing your stories with the Tribe! First question: how did you first hear about Career Camp and what made you decide to apply?
Inês: I heard about Career Camp through THU's official social media channels. As I have been involved with THU since 2013, I always keep a close eye on new initiates that I can be a part of, and Career Camp sounded like an awesome event! So I applied for a ticket in its first ever edition and just kept reapplying every edition since then. Career Camp has filled a huge gap for me, this event has helped me with keeping constant track of my progress and to take accountability for leveling up my own skills - and that's exactly why I have been present for all the editions.
 
Sara: I first heard about THU back in 2021, during an RTP news report and I started following the activities and events since then!! :) A few months later, André found my profile on Linkedin, we scheduled a coffee and during our wonderful conversation, he introduced me to Career Camp. I didn't have the possibility to attend the THU main event in 2021, so when André offered me the opportunity to attend Career Camp 2022, I didn't hesitate to take it! :)
 
How did you prepare for the event?
Inês: Portfolio wise, I made a clear plan for my work - I selected specific concepts I loved and turned them into 3D pieces; I made a list of all the things I wanted to fix on my existing work; and I tried to add more professional work. I also asked artist friends of mine for feedback on my portfolio, and that really helped me, because it made me aware of problems I wasn't seeing there before. After that, I worked on my THU profile, to make sure it looked as good as my Artstation and Linkedin pages - and started applying for mentorships and job applications.
 
Sara: To prepare for the event, firstly I made sure I had my work published and accessible online. In my particular case, I was already developing my personal website, to aggregate all my links and projects. For my portfólio, I gathered all my project's repositories, made sure they were all organized and clear - artstation included. I completed my profile on Linkedin and spent a good amount of hours creating my CV. I wanted it to clearly convey who I was, what I aimed for and show all the links to my social media, website, gitlab and github. This way, I had everything ready to send quickly to anyone interested. Lastly, I reflected deeply about my goals for the event: What am I looking for in this phase of my life? What do I aim to accomplish with the event? 
 
You got hired for Platige Image. What approach did you use to stand out during your interviews?
Inês: My 1st interview with Platige Image was during Career Camp, which was a great experience! Pre-interview, I prepared by studying the company and to familiarize myself with the projects they were working on. I already knew I would be asked questions about my work, so knowing my portfolio very well was super important - from knowing how I built my assets, all the techniques I used, how I created materials, and so on. After the 1st interview, I kept in touch with the recruiter and kept a close eye on any new opportunities available. I think my efforts really paid off, because a few months later, I actually met the Platige team for an in-person interview at THU Main Event - and we already knew each other from Career Camp, which was a wonderful icebreaker! For the 2nd interview I took the exact same approach, however this time around, I was able to show a lot more professional work I had recently done, and that I believe made a big difference. After that, I had 2 more interviews - for both of them, I just kept studying more and more about the company. I also tried to take as many notes as I could about what had been asked in the previous interviews, to prepare myself for the next round. This whole process took a couple months, but it really allowed me to know the company very well in depth, even before having an offer.
 
Sara: Funny enough, I had a group mentorship with Platige Image during Career Camp, 2022 edition, but I only applied and was actually hired as an R&amp;D Developer for the company a few months later, at THU main event 2022! ;) For the interview, my approach was simply to be myself, be real and share my interests, passions and projects. I reflected a lot before going and prepared some base questions to ask during the interview. Since I had my portfólio organized and ready to show, during the interview's process I felt very peaceful and prepared. At that point, there was nothing else to do but to talk with the teams and see if we could be a great match to each other. And thankfully, with Platige, I felt an instant connection from the start and it ended up leading me to a great opportunity ehehe!! :)
 
Could you tell us a bit about your role at Platige?
Inês: I love being an Assets Artist - it's definitely a great job and it's exactly what I have always wanted to do! Every day at Platige Image is different, depending on the project we are working for - but that's also very exciting. In the Commercials Department we mainly get to work on smaller, more fast paced projects, which gives me the chance to work on several assets in a short amount of time. I really love how Platige is such a big company, but at the same time it feels like a tiny home - I have met some incredible people during these past 10 months, including the CEO, Karol Zbikowski. I have also had the pleasure to go to Creator's Circle and to represent Platige Image, which was a really big honor for me. 
 
Sara: Being an R&amp;D Developer at Platige involves supporting the Unreal Engine Pipeline, which briefly means: researching and testing the newly released Unreal Engine features and plugins; preparing technical documentation; conducting training sessions for the artists; developing tools and features to enhance the pipeline and provide technical support to the projects and teams. During my personal experience, I've been able to use both my technical and artistic sides combined, which I love ehehe!! :) 
 
What would you say to someone looking to get into your line of work?
Inês: If you want to become an Assets Artist, as Walt Disney once said "If you can dream it, you can do it". Being an Assets Artist is awesome, because we are responsible for so much of what makes a show/project incredible - we are building the aesthetics of the props that will help drive a story. However, this industry is really tough, especially when you are starting out, so it's super important for you to maintain focused, to keep working hard on your portfolio, to keep asking for feedback from anyone you can talk to who is working in the industry, to keep elevating your skills by expanding your knowledge, and to attend industry events - your success will come from taking all these steps.
 
Sara: In my personal opinion, the best skills to train to become an R&amp;D Developer are adaptability, creativity and fast learning. Technology advances super quickly! Each update brings new features and we need to learn, adapt and incorporate them into our custom tools and projects. We need to find creative solutions to overcome production challenges and push boundaries. Also, communication is key! Learning how to communicate your ideas and thoughts clearly is a must! ;)
 
What advice do you have for attendees of the Career Camp this year?
Inês: I think Career Camp this year couldn't come at a better time! In a time where the industry is going through so many changes, so much negativity, I think it's crucial for us to come together. I see it as a great time to elevate everyone's skills, to attend mentorships and to have the unique opportunity of connecting with amazing companies. My main advice would be to try to learn what companies are looking for, both skills and portfolio wise, so you have a clear plan and know exactly what you have to do to land the job you want. Also, use this as a time to meet with other like minded artists, that you would not have the opportunity to meet otherwise - you never know where that might lead you!
 
Sara: Make the most out of it, trully!! Applying for job offers is just one part of this great event, there's a lot to do and learn during these days. Give it a go, reflect on your personal goals and objectives, tailor your portfolio, apply for the mentorships, attend the talks. Prepare yourself to receive feedback, digest it and incorporate it into your work. Please don't be discouraged if you don't get any mentorships or that dream job offer, it's all part of the journey and it all comes down to timing. Engage with other tribe members!! Believe me, you will find amazing support and precious tips within the Tribe!! ;) And enjoy it!! Allow yourself to feel inspired and to inspire others!!! &lt;3</description>
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    </item>
    <item>
      <title>Career Camp: Tips to be selected for a free ticket</title>
      <description>Hey new Campers! If you’re reading this, that means you’re interested in applying and scoring a free ticket for THU Career Camp.

If you think Career Camp is just a recruitment event, think again. We also tackle skill and career development and host mentorships, talks, portfolio reviews, and more!

This event is for everyone looking to go further on their path and want to improve and grow continuously. If you’re passionate about what you do, this is the place for you. Here’s a step-by-step of what you have to do and what to have in mind when clicking the apply button! 

About the selection process and joining the Tribe

We’re always happy to welcome new members to our Tribe of down-to-earth people who share a passion for creativity and root for each other. But here’s the thing: this community is unique because of the values everyone shares. Being a part of the Tribe means helping each other and growing together. 

Our selection process is our way of ensuring everyone who joins us believes that success is more than your own accomplishment. It’s also about using it to help others, giving back to the community, and paying it forward so together, we can create a chain reaction of positivity with a profound impact. It’s all about having the right attitude. 

Reason to Apply: impress the unicorns and get selected

If you’re applying for a Career Camp ticket, you’ll have to write about your motivation to enter. 

Why would you like to join the Tribe? What would you like to learn or gain from the Career Camp experience? Just be yourself (hey, we had to say this cliché at some point! Let us live) and remember what we wrote in the section above this one. 

Oh, and no need to include links in this section. You’ll have a specific area for that when applying!

Your Profile: the magic key to the Camp

Your THU profile will always be taken into account, whether you’ve applied for a Career Camp ticket or you’re applying for a job offer inside the Camp. Do the extra work and let us know you’re serious about participating. Your profile serves as the first point of contact for the recruiters to notice you. The more complete your THU profile is, the better! 

One last thing: don’t forget to update your links! 

Inside your THU profile, you’ll have the chance to include or update links to your portfolio, repository, reel, or links to your CV. Your portfolio is the first impression recruiters will have of your work and skill, so don’t forget to keep it updated with relevant work to demonstrate that you’re serious about the opportunity. Besides showing how passionate and committed you are, an updated portfolio also gives great insight into the growth and development of your craft, tracking your progress over time. 

You can also find out how to make a portfolio stand out by asking people from your field on our discord server!</description>
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    <item>
      <title>Portfolio Tips for Success </title>
      <description>Contrary to popular belief, first impressions do matter - especially when it comes to getting a new job. That's why a good portfolio is so important. It showcases your work and is tangible evidence of your abilities, demonstrating your skills and diferentiating you from other candidates. 

With the fall edition of Career Camp around the corner, it's time to start preparing your portfolio and THU profile so you can leave a lasting impression on the recruiters you meet. We compiled a list from some of the recruiters present at the Camp this year so you can take notes and let your talent shine in the best way! 

Confidence is key!  "Show us the work;  portfolio, or demo reel, you are most confident with first. This is how you make your first impression on us. If you have worked in a team, it would be helpful to tell us your role in the project, the tools you used and the time you spent working on them.  During the interview, please tell us what animation styles you like. Also, tell us about your strengths and weaknesses, and your dreams for the future. We want to know who you are through our conversation, not just what's on your CV." Polygon Pictures

No such thing as a finished portfolio! Embrace the fact that it's a work in progress. "Your portfolio does not need to be 100% complete because there is no such thing as a finished portfolio. Sometimes, we want to take a look at your works in progress! Details are always welcome in reel breakdowns. The number of hours you worked on a certain shot, the softwares you used, and which part you were in charge of would help us image your skill set and style" Polygon Pictures

Follow these ground rules for guidance:  


	• Above all, keep it updated - old works that may be close to your heart may not be the best representatives of your current skill level.

	• Keep it relevant - if needed, adapt the portfolio to match the company (or at least include artwork that is relevant for company products).

	• Keep it unified - do yourself justice, add your TOP artwork there, the weakest pieces will impact reviewers and get us to question your skill levels.

	• Optimize - 200 jpegs won’t do you justice, even 10 of amazing artworks can get you to move to the next recruitment stage.

	• Make sure we can access it easily - whether it is online or in a single file, make the format readable on ANY device - recruiters may not have Photoshop or other software installed.

	• In the end, the process of how you got to the solution is always cool, so a short gif of a process from start to finish is a nice touch." Outfit7

 

Career Camp takes place online from May 13-16. Find out more and start preparing!</description>
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