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Sumo Digital

Lighting Artist

Archived
Newcastle, UKFull Time

Description

*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.*

 

We build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Sumo Newcastle joined the Sumo Digital family in January of 2018. As a former CCP Games studio, we have a solid history of cutting-edge development, and now with Sumo, a spectacular future of ‘AAA’ game development for some of the biggest and best publishers in the world.

It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!

Sumo Newcastle is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.

The role @ Sumo Newcastle

We have an extraordinary opportunity for an experienced Lighting Artist to join an experienced team currently working on an unannounced 3rd person multiplayer action title.

The team has a strong idea for the title that is currently in production and needs the expertise of an experienced lighting artist to bring this idea to life.

You will be a core pillar of the art team and help determine the final look and feel of our stunning environments. The ideal candidate will have a strong drive to achieve the agreed vision and is well versed in working as part of team of experienced artists.

 

Within this role you will:

    • Design and implement lighting for our environments on our current project
    • Get involved in lighting of other projects 
    • Help create pitches for future projects by giving input to the tone of the environments

Requirements

To be successful you will need to have:

  • High levels of knowledge in lighting and colour theory
  • Strong abilities in real-time rendering and post FX
  • Experience of creating and directing level lighting and post FX in a real-time engine
  • An understanding of physical shaders and their interaction with lighting and post FX
  • A minimum of 3 years of production experience working on AAA games or film.
  • Experience in Unreal 4 is advantageous.