Art Manager
Description
*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.
We build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Sheffield is our largest studio and headquarters, situated just north-east of the city centre, where we’ve built and contributed to some of the world’s best-loved game franchises.
It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
Sumo Sheffield is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.
The role @ Sumo
Sumo Sheffield is looking to expand our project teams and has a great opportunity for an Art Manager looking for a new challenge.
Collaborating closely with production, design, code and audio you will be part of the leadership for the team responsible managing the delivery of the art for the project.
If you are an Art lead with a passion for delivering high quality content while running, mentoring and motivating a diverse Art Team we have the right role for you!
Within this role you will:
- Be responsible for managing the production and delivery of all art and animation on a AAA title
- Help to create and manage the schedule for Art and Animation
- Be responsible for managing the Art Team structure and the teams personal development
- Liaise with Production, Development Director and Art Leads on all art planning and milestone definition processes
- Communicate and prioritise dependencies
- Provide guidance to the Art Director on the requirements of art and animation
- Present best practices to art teams, critiquing problematic assets and workflows
- Communicate clearly, in all directions
- Facilitate collaboration with external and internal teams
- Organise and manage Art documentation
Requirements
We need you to have:
- Experience of managing Art teams through the complete life cycle of project development
- Ability to organise and supervise creative teams to accomplish their assignments
- Scheduling, budgeting, and outsourcing experience
- Strong knowledge of art content pipelines and asset management
- Broad understanding of contemporary processes and engine technology
- Good verbal, visual and written communication skills
- Strong negotiation and conflict resolution skills.
- Previous Discipline Lead experience
