3D Generalist
Description
At Space Ape, the creation of world-class brands is vitally important to us, and as a 3D Generalist, you will be at the forefront of one of our new titles. You will help drive the artistic and world vision by creating highly compelling artwork that meets the visual and technical requirements of the game whilst serving as the benchmark for artistic excellence.
The ideal candidate should possess a mobile-first attitude with strong art direction and visual communication skills. They should also have experience in creating art for casual, cartoon, stylized and mid-core mobile games. We look for T-shaped candidates who excel in at least one discipline such as 3D modelling but are also capable of helping out on other related tasks if required.
Requirements
Responsibilities
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Create low poly in-game assets as well as high poly rendered assets.
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Create custom or tileable textures to the project's art-style, be it photographic based or hand-painted.
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Develop buildings, props and character design concepts, with an understanding of readability and technical limitations.
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Integrate assets into Unity, may include animation and VFX.
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Provide briefs and feedbacks to our outsource partners.
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Iterate on game assets with artists via paint overs, studies, and group critiques.
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Actively involve other departments, provide useful feedback and solutions.
Requirements:
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Arts degree or excellent game-focused portfolio.
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Extensive knowledge of Maya, Photoshop and Zbrush.
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An avid interest in all types of art & graphic design, with extensive knowledge of colour theory & composition.
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Technical expertise and familiarity with game-engines & their performance requirements.
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A professional, pro-active & collaborative work attitude, with excellent interpersonal and organizational skills.
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Enjoy working as part of a team, enjoying the feedback process as the best way to create fantastic visuals.
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Passion for games & mobile gaming.
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A "raise the bar" attitude.
Additional Skills:
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Experience using the Unity3D Game Engine;
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Experience working in an agile (e.g. SCRUM/Kanban) environment using agile ceremonies (e.g. stand-ups sprint planning, retrospectives) and working with agile artefacts (e.g. user stories, task boards);
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An ability to work with minimal supervision and review, and exercise independent judgement;
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Experience in conducting user research and evaluating user feedback;
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Experience designing for iOS, Android, or other mobile platforms;
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Experience in other design-related fields such as UI/UX, After Effects, Animation, or Motion graphics design production.
