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IO Interactive

Rigger/Technical Animator

Archived
MalmöFull Time

Description

We can't stop being creative and pushing the boundaries of our award winning tech, and animation is front and centre at the tools development at IO Interactive. Therefore we're looking for a talented and energetic rigger / technical animator to join our studio.

Your goal is to support the animation and gameplay team in producing and integrating animation content setting new standards for animation in games. As a central part of the team working on pipelines studio-wide, you will work on identifying, developing and implementing the best work conditions for the content developers to execute on the creative vision.You will be working with game designers, artists, animators and programmers, working out technical setups and creating pipelines for animation and character related content.

We are prepared to accept applications from the very best talent from around the world and offer relocation packages in order to secure the right candidate for this role.

What you will do:

  • Be part of the Pipeline team working with artists, designers, programmers and animators to ensure the best possible conditions for outstanding character animation, among other things this include defining work flows, structures and the organization of animation related content
  • Assist in the design and development of animation and character art tools, utilities and pipelines required to setup and animate game characters
  • Work with character artists ensuring that game models are made to meet technical and animation quality requirements
  • Make scripts (e.g. in Python/MaxScript/MEL), or work with programmers, fleshing out desired functionality required by animators, character artists and the engine.
  • Assist character artist with skinning and rigging of characters, including setups for facial animation
  • Create and maintain documentation on best practices working with IOI’s current tool set
  • Deliver content and features within quality, schedule and technical limitations

Who we are:

We are a team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 27 nationalities working in both our Copenhagen and Malmö offices.

We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.

The position is open in both our Malmö and Copenhagen offices, and we will take your location preference into consideration. We welcome candidates from all over the world, and we support VISA and relocation.

Please include a portfolio with your application. We are looking forward to your applications!

Requirements

Who you are:

  • Accomplished technical animator with experience working in the video games industry having produced work for at least one published title
  • Programming and tool/utility development experience with Python, PySide and one or more 3D application APIs
  • Solid rigging and skinning skills
  • Working experience with Motion Builder and 3DS Max/Maya.
  • Understanding of animation runtime including animation networks
  • Strong understanding of anatomy
  • Ability to look past immediate technical constraints and work solution oriented
  • Ability to work with evolving game and technical requirements as they happen
  • Analytically minded and organized
  • Self-motivated towards overcoming creative challenges
  • Excellent written and oral communications skills in English

We would love if you had:

  • Fine Art or Design Education background.
  • Capability of creating artwork on various and diverse visual styles.
  • Experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris …).