Tools Programmer
Description
What We Need
We are looking for someone to integrate with our existing tools team and work on Tools and Pipeline tasks for our content teams. You will work primarily with Game Designers, Artists, and Audio Designers to create tools within the UE4 editor to both create new workflows and improve existing ones. Additionally, you will be expected to work across a variety of tools to help get content like narrative and dialogue organized and imported into UE4.
Who We Think Will Be a Great Fit
We think you will be a great fit if you enjoy collaborating with Artists and Designers to reduce iteration times and streamline their workflows. We hope that you will bring a passion for efficiency and take pride in allowing people to focus on creating instead of getting bogged down in cumbersome processes and inelegant UX. At Cloud Chamber, we prioritize tools and believe that it is critically important that artists be enabled to iterate quickly so that we can find the best game that it is possible for us to find. We hope that you will share this desire and help us achieve it.
Requirements
Minimum Requirements
- 3+ years industry or related experience
- 1 or more published titles
- Previous experience working in a Tools Promagrmming Role
- Strong UX sensibilities
- Strong C++ experience
- Excellent communication skills
- Bilingual (French/English) a huge plus!
What You Will Do
- Help build Designer facing Quest and Narrative tools
- Work on dialogue and other audio production pipelines
- Work on miscellaneous UE4 content workflow improvements
- Help AI and Gameplay programmers develop more usable scripting and content creation tools
