Audio Engineer
Description
What We Need
We are looking for an audio engineer to build gameplay audio and music systems for a strongly narrative and systemic game. You will work closely with our Audio Director and audio team to advance and implement the vision for our audio systems. You will also work closely with our gameplay team and support them as they prototype and develop new AI and Gameplay features. We understand that audio is a direct line to the player’s brain and we hope to incorporate audio feedback as a primary feature into nearly everything we make.
Who We Think Will Be a Great Fit
Someone who has been a contributor as an audio engineer on previous AAA games. You should be comfortable and excited to work in an iterative, experimental paradigm. We think you should be familiar with the demands of the role but also still hoping to learn and improve. You should have a passion for audio and be excited to experiment with audio systems in order to create a fantastically immersive experience for players.
Requirements
Minimum Requirements:
- 3+ years industry or related experience
- 1 or more published titles
- Previous experience working in an Audio Engineering role
- Strong Math Skills
- Strong C++ experience
- Excellent communication skills
- Current gen AAA console experience
- Bilingual (French/English) a huge plus!
