Cloud Chamber
Senior Materials Artist
Archived
Montreal, QC CanadaFull Time
Description
What We Need
Cloud Chamber is searching for a modeler with the technical understanding and keen artistic skill to facilitate the creation of a high quality library of materials that will be used by our art team; from environments to characters. This person will be responsible for sculpting, texturing, organizing and maintaining our library of base materials.
Job Responsibilities Will Include:
- Create visually stunning textures and materials for physically-based rendering
- Work closely with our Lead Artists and Art Directors to establish the look and style of objects
- Work with Engineering and Technical Artists to ensure our materials are performant
- Collaborate with 3D artists and designers to understand content needs of the game
- Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
- Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing
- Maintain and organize the material library
Requirements
Minimum Requirements:
- 3-5+ years of experience as a Texture or Environment Artist
- At least one released title on current console generation, preferably AAA
- Strong knowledge of texturing software with Substance Designer and Painter
- Strong modeling and sculpting skills
Required Skills:
- Ability to work independently with a high level of autonomy
- Experience with shader networks and procedural texturing
- Familiar with Perforce
- Strong ability to learn new areas of development
- Proven ability to work well within a team atmosphere
- Excellent time management skills
- Creative problem solving skills
- Bilingual (French/English) a huge plus!
