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Cloud Chamber

Senior Materials Artist

Archived
Montreal, QC CanadaFull Time

Description

What We Need

Cloud Chamber is searching for a modeler with the technical understanding and keen artistic skill to facilitate the creation of a high quality library of materials that will be used by our art team; from environments to characters. This person will be responsible for sculpting, texturing, organizing and maintaining our library of base materials.

Job Responsibilities Will Include:

  • Create visually stunning textures and materials for physically-based rendering
  • Work closely with our Lead Artists and Art Directors to establish the look and style of objects
  • Work with Engineering and Technical Artists to ensure our materials are performant
  • Collaborate with 3D artists and designers to understand content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
  • Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing
  • Maintain and organize the material library 

Requirements

Minimum Requirements:

  • 3-5+ years of experience as a Texture or Environment Artist
  • At least one released title on current console generation, preferably AAA
  • Strong knowledge of texturing software with Substance Designer and Painter
  • Strong modeling and sculpting skills

Required Skills:

  • Ability to work independently with a high level of autonomy
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Excellent time management skills
  • Creative problem solving skills
  • Bilingual (French/English) a huge plus!