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Jagex

Character Artist - RuneScape

Archived
Cambridge, U.K.Full Time

Description

A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers.

Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 260million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.

Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped.

Jagex is expanding and extending its portfolio with fresh franchise titles, new IP and, in 2018 launched Jagex Partners, delivering third-party publishing and operational services exclusively for the living games of the future.

Jagex employs more than 400 people at its Cambridge headquarters and is on the hunt for talented people to work across the business to help the company to achieve yet another year of record growth and player satisfaction.

Job Overview:

This is a fantastic opportunity for a Character Artist looking for a varied and challenging role that encourages creative input, teamwork, and personal development. The successful applicant will join an experienced team of artists, working on our flagship PC and soon to be Mobile title RuneScape. 

You will be responsible for creating a wide variety of character assets to fit into RuneScape’s medieval fantastical world. You will be collaborating with multiple departments to bring projects to fruition, working closely with concept artists, animators, and designers. 

Your proven skills will contribute to the growth of the art team. You will be offering feedback to support others whilst being able to adapt and listen to feedback yourself, keeping consistency in mind to achieve the chosen art style.

Main Duties and Responsibilities:

  • Create, develop and refine high quality 3D character assets ranging across creatures, humans and weapons  

  • Work with a variety of industry standard tools including Zbrush, Maya, Substance Painter and Marmoset Tool bag 3 to produce assets  

  • Work closely with Concept Artists and Animators to ensure models are designed and optimized to meet the style for PC and Mobile platforms  

  • Work closely with Content Developers to ensure assets are correctly implemented in the game engine  

  • Work with Tools Developers to troubleshoot and improve existing in-house tools  

  • Provide feedback to all character artists in the team in group reviews and more junior members of the team in day to day production  

  • Ensure game ready assets conform to the house style and are maintained through all projects within your own and colleagues work, via feedback  

  • Supporting Designers, Animators and QA to release high quality assets whilst being mindful of our release schedule  

  • Collaborating with the rest of the team to aid with future art asset and project ideas  

  • Working closely with the rest of the Character modelers, Character lead and art director to maintain and develop the games visual style.

Requirements

  • Working knowledge of Maya 

  • Working knowledge of Photoshop 

  • Working knowledge of Zbrush 

  • Working knowledge of Substance Painter 

  • Portfolio work demonstrating stylised character artwork 

  • Portfolio showing examples of good human anatomy understanding 

  • Portfolio should include at least one game ready asset, showing efficient, high quality edge flow throughout. 

  • Able to time manage and prioritise own work schedule 

  • Ability to communicate clearly, and concisely to team, peers, and management  

  • Professional attitude and work ethic  

  • Good soft skills and teamwork