Ubisoft Blue Byte
Senior Technical Artist - [Assassin's Creed VR] (f/m/d)
Archived
Düsseldorf, GermanyFull Time
Description
We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.
This is a full-time position based in Düsseldorf, Germany which requires working onsite. We offer a relocation package to assist with this.
- Daily support for Art and Tech teams.
- Enabling other team members to achieve tasks in an efficient & consistent manner.
- Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.
- Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
Requirements
- Deep knowledge of the following: Python, C# (C++, Java a plus)
- Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
- Strong Knowledge of 3D engines
- Knowledge of tools used in the parametric creation of nodes
- Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
- Perfect understanding of traditional and of physically based rendering (PBR) pipeline
- Shader writing or shader building skills
- Rigging experience is always a plus
- Familiarity with the creation of user-friendly tools/systems
- Perfect understanding of art optimization techniques
- Experience and understanding of art/animation pipelines for game engines
- A great ability to think creatively to overcome technical challenges
- Experience in video-game production as Technical Artist (minimum 5 years)
- Great communication skills and a positive attitude
- Strong organisational skills
