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Ubisoft Blue Byte

Senior Technical Artist - [Assassin's Creed VR] (f/m/d)

Archived
Düsseldorf, GermanyFull Time

Description

We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

This is a full-time position based in Düsseldorf, Germany which requires working onsite. We offer a relocation package to assist with this.

  • Daily support for Art and Tech teams. 
  • Enabling other team members to achieve tasks in an efficient & consistent manner. 
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools. 
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team. 

Requirements

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills