3D Environment Artist
Description
Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mold with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.
Are you interested in joining a business that strives to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?
As a creative business, we recognize that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high-quality titles, we are looking for the finest talent in the industry to come and join us on our quest.
We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly, and private health care.
Responsibilities
As an Environment Artist you will use your expertise in art principles and computer packages in being responsible for high-quality original artwork that often displays innovative solutions when answering briefs. You will be able to take high-level creative direction and estimate, schedule and execute relevant level-of-detail artwork, depending on the stage of the creative process. You will be able to help mentor more junior artists and work collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.
- Able to integrate assets and textures produced in Unity respecting the technical and artistic constraints
- Able to accurately plan and estimate workload
- Able to verify the work-quality once imported into the game, and make improvements when necessary
- Able to communicate with the level designers and modify game-assets to their requirements.
- Efficiently uses texture space and takes into consideration pixel ratio.
- Efficiently uses texture space and takes into consideration the texel density for lightmap UVs
- Able to take a block out from Level Designers and turn it into a fully lit and crafted level following technical and artistic constraints
- Being familiar with agile-methodologies
Requirements
Requirements
- Strong artistic ability to visualize entire levels in detail with minimal concept art and direction
- Good knowledge of Unity 2019.3
- Strong understanding of art fundamentals – compositions, shape language, colour theory
- Proficiency in Autodesk Maya 2019
- Good knowledge of modeling techniques and texture mapping such as:
- Polygonal modelling skills, able to generate clean models efficiently.
- Knowledge of Substance Designer and Painter as well as Photoshop
- Bonus Requirement: Knowledge of Unity 2019.3’s lightmap tool and other related lighting tools in the engine
- Bonus Requirement: Fundamental Z-Brush skills
- Familiarity with version Control, Perforce or GiT
- 1+ years of professional experience in games, modelling environments using Maya, or related experience/software
