Techland
Level Artist
Archived
Warsaw or Wroclaw, Poland Full Time
Description
- participating in the creation of ideas and plans for a locations/levels,
- setting the rough geometry of locations (terrain shape, buildings, interior walls),
- finishing locations and cutscenes with existing meshes and decals,
- lighting locations and cutscenes to enhance the mood and to help direct gameplay,
- optimizing locations,
- collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people involved in creating game locations,
- working using a proprietary editor,
- taking care of a particular part of the game (i.e. a large part of the environment).
Requirements
- have at least 3 years of experience in level design or lighting video games levels,
- can boast of at least two shipped AAA titles,
- speak English fluently,
- are passionate about games and have knowledge of the gaming industry from the player’s perspective,
- are able to express ideas verbally and through quick sketches,
- are excellent teamwork player,
- have an eye for real-world and game references,
- are familiar with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).
