almost Beta

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Techland

Level Artist

Archived
Warsaw or Wroclaw, Poland Full Time

Description

  • participating in the creation of ideas and plans for a locations/levels,
  • setting the rough geometry of locations (terrain shape, buildings, interior walls),
  • finishing locations and cutscenes with existing meshes and decals,
  • lighting locations and cutscenes to enhance the mood and to help direct gameplay,
  • optimizing locations,
  • collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people  involved in creating game locations,
  • working using a proprietary editor,
  • taking care of a particular part of the game (i.e. a large part of the environment).

Requirements

  • have at least 3 years of experience in level design or lighting video games levels,
  • can boast of at least two shipped AAA titles,
  • speak English fluently,
  • are passionate about games and have knowledge of the gaming industry from the player’s perspective,
  • are able to express ideas verbally and through quick sketches,
  • are excellent teamwork player,
  • have an eye for real-world and game references,
  • are familiar with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).