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Ubisoft Blue Byte

Lead Animator - [Tom Clancy's Splinter Cell VR] - Oculus Platform (f/m/d)

Archived
DüsseldorfFull Time

Description

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

The Lead Animator is responsible for bringing to life the characters of our games with stunning, high quality animations. Working with animation team to ensure the quality of the teams work and manage the teams day to day schedule.

  • Animate characters and motion edit Mocap data within complex animation systems
  • Collaborate with the Art Director to create animations that fit to the visual style of the Splinter Cell VR

Specific Tasks

  • Provide knowledge and solutions for animation problems
  • Set up complex animation state machines
  • Provide skinning for complex characters
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Requirements

  • A minimum of 6 years’ experience as an Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation
  • Proven experience on at least 2 shipped titles
  • Working knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages
  • A keen eye for motion, weight, timing and animation
  • Being able to work with a complex animation system and complex animation state machines
  • Able to create content within the project’s animation style and to work within those limitations
  • Be forward thinking and anticipate the needs of your project
  • High degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as modeler and/or texture artist a plus
  • Rigging experience is a plus
  • Being an avid gamer is a plus
  • Having previous experience working on a VR title