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Sumo Digital

Senior Technical Artist

Archived
Nottingham, UKFull Time

Description

*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.*

 

Sumo Nottingham develops characterful, accessible and innovative action/adventure and racing games for console and PC. We are part of Sumo Digital Ltd., an independent UK developer working with some of the world’s biggest publishers including Microsoft, Sony and Sega.

It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!

 

Diversity Commitment

Sumo Nottingham is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.

 

The role @ Sumo

Within this role you will:

    • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
    • Build-upon, create and maintain art pipelines, identifying and developing new tools and processes 
    • Help define and meet in-game asset budgets and optimise levels, meshes, materials, lighting, post-processes and vfx.
    • Communicate effectively between art and code, providing guidelines, best practices and documentation for workflows etc.
    • Keep up to date with new technologies and techniques, current game development practices and utilise this effectively in game production

Requirements

Knowlege/Experience/Skills:

  • Experience of Game production level shader work and optimisation, including the creation of physical based shaders.
  • A good understanding of real-time rendering, vfx and lighting workflows and pipelines.
  • Strong scripting and coding abilities.
  • A high level of attention to aesthetic detail.
  • High levels of competence with 3d modelling, texturing and animation packages. 
  • Excellent complex problem-solving and communication skills across both artistic and technical disciplines.

Desired skills:

  • A good knowledge of Unreal Engine 4 and the flexibility to adapt to custom game engines
  • A minimum of 5 years production working on AAA games.
  • Familiarity of working in an Agile environment.