Senior Technical Artist
Description
*Please note - during the global pandemic we are only able to offer full-time remote positions to those within the UK and those who are relocating to the UK for the position.*
We build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Sheffield is our largest studio and headquarters, situated just north-east of the city centre, where we’ve built and contributed to some of the world’s best-loved game franchises.
It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
Sumo Sheffield is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.
The role @ Sumo
We have a fantastic opportunity for a world-class technical artist to work on some of the most high profile AAA console title currently being developed in the UK. You will serve as the bridge between code and art - ensuring that that the art team has the ideal tool set to meet the demands of AAA content creation. Responsible for design, development and maintenance of efficient and feature rich art asset creation tools, plugins, and pipelines in collaboration with the Art Team and Technical Programmers.
You’ll also champion and embrace technical and artistic best practices to ensure predictable, high-quality delivery of assets required to achieve project milestone commitments.
Requirements
We will need you to have experience of:
- Expert-level with coding and documenting user-facing tools for art creation and workflow (Excellent UI and error handling)
- Fluency in Python, understanding of C# (or other widely used language)
- Experience developing pipelines for proprietary engines and tools across multiple shipped titles
- Adept in balancing aesthetic needs and optimisation and able to foresee conflicts in advance
- Expert proficiency in working "under the hood" with digital art content creation tools such as Maya, 3DS Max Photoshop, Substance, etc;
- Knowledge of rigging, shaders, and VFX
- Understanding of artistic principles (scale/proportion, lighting, composition)
It would be great if you also have experience of:
- Experience with Perforce
- Experience integrating pipeline tools with art content management systems such as Shotgun and ftrack
