Aurum Lentis : the soldiers resting place (NON-FINAL Option 1 )
For this option I focused on softer colors and more emphasis on the storytelling.
I wanted to maintain a sense of serenity and calm along with greatness.
Ov...
Pietro Boldetti
Aurum Lentis : the soldiers resting place (3D)
Upon picking my 2 favourite thumbnails, I went on Blender and started building the scene.
After making a quick render I started doing some color adjustments ...
Pietro Boldetti
Aurum Lentis : the soldiers resting place (Sketches)
In the first phase I began searching for references regarding the concept of a vertical spa, I ended up stumbling upon an idea I already had in mind about a ...
Pietro Boldetti
Inicial sketches and concept exploration
I grew up in a big family, and in my grandma's house, there was always room for one more at the table, as they say. The only requirement was to eat, drink an...
To achieve the stylized look I aim for, I modeled both the grass and flowers using mesh planes. After finishing the objects, I duplicated them and flipped th...
David Fernandes
Design and Line art
I mainly worked on the design part! I think it's time to paint! ;)
I wanted to add my own personal touch to this oasis by making it Afrofuturist. so I chose to work with warm colours like those found in some episodes of the ...
Hello everyone, I'm taking up the challenge!
To respond to the theme, I've decided to work on a universe in which people can no longer go outside because of ...
So my project started as random lines that I made in my sketch book, and from them, I drew the figures and shapes that I saw.
After that, I took this photo ...
Nuno F
3. Experiments and Textures
In my opinion the depicition of a both tangible element in the woods as well as place that can exist only in your head requires a new and experimental approa...
Nicolas Rivero Conesa
2. First Paintings and Thumbnails
While studying the forms of brick being stacked together, I was thinking a lot about the vanity of the brick hut. A brick hut is not something built for eter...
Nicolas Rivero Conesa
1. Research and reference - The primitive hut
During the covid pandemic I used to make long walks in the forest - not much else to do. So did everybody else. The vienna forest was full of people who prob...
Nicolas Rivero Conesa
Final
Final image for my Oasis submission
Hayden Oliveri
Rendering Process
Building up saturation and slowly working on the base shapes and creating more depth and detail
Hayden Oliveri
Beginning Stages
Color block in of the scene, focusing on compisition and clear shapes
Hayden Oliveri
INDOOR OASIS: References
I took photos for reference because I wanted to include me and my cat inside the scene.
Lorenzo Jakupi
INDOOR OASIS: Prop
Just a chair made with Gravity Sketch VR for the final scene.
Lorenzo Jakupi
INDOOR OASIS: Blockout
To make sure the perspective works, I recreated the scene in 3D.
Lorenzo Jakupi
INDOOR OASIS: Final Sketch
After choosing the thumbnail I correct it to improve the composition.
Lorenzo Jakupi
INDOOR OASIS: Sketches
First sketches to understand the direction I want to go with the project.
Lorenzo Jakupi
Sketches and Unreal Engine
I grew up surrounded by nature, one of the things I love most. I wanted make a piece that remembers me of the tranquility of living in a place like that. Fro...
David Fernandes
Some Digital Thumbnails
Had a go at doing some coloured thumbnails digitally, but I'm kind of drawn back to one of the pencil sketches I did (see post Sketches pt.1) I'm planning to...
Lucja Wolowska
Thumbnails
Here I picked some sketches that I liked from my sketchbook. I decided to refine them a little bit more so I could decide which version I would like best.
I...
Tim van Galen
Sketchbook exploration
Here are some of the traditional sketches I did to explore different takes on the main character and how I could convey my message most effectively.