almost Beta
  • Bee Concept

    <div class="lexxy-content lightbox-container"> <div class="lightbox-container"> <p>Wanted to create a biotech that resembled bees and how they pollinate</p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBNkg2QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--337be989739119a79f7493e02b1741b241afbc9c/Bee.jpeg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBNkg2QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--337be989739119a79f7493e02b1741b241afbc9c/Bee.jpeg"></a></div></div> </div> <p> </p> </div>
    Avatar for Alexandre Vieira
    Alexandre Vieira
  • Trees

    <div class="lexxy-content lightbox-container"> <p>In the same way that i did with the rocks, my ideia was to create a tree that could be multiply and used in diferent angles without the viewer feeling that they where just copies.</p> <p> </p> <p>I model the tree in Blender using points and some modifiers for the skin. This way of modeling allowed me to create something faster, easier to understand and that cloud be quickly changed if it wasn't turning out the way you wanted. I made the tree branches pointy and with sharp lines so that i could use it as something that points to where the eyes should go in the final shot.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMGY1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--71398c68bf0e6a072c08a0d274fe6d5525c958d6/WIP5_02.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMGY1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--71398c68bf0e6a072c08a0d274fe6d5525c958d6/WIP5_02.jpg"></a></div></div></div> <p> </p> <p>After the base model was finished, i started sculpting, something that i really like spending time on. For me, this part its when we give "life" to the objects and tell stories just by the looks. Like a did with the rock, here i also tried to washed out the round look of the tree made in Blender, flattening the sides and giving the tree more details, so that we think its a tree in a fantastic stylized world and not just a ugly tree made in a 3D software.</p> <p> </p> <p>To achieve a unique look in any angle, when i was modeling and sculpting i had the same type of work process: build the tree while sticking to some camera angles. This assured me that they were different enough at different angles. To make sure the object didn't get too messy and confusing, I regularly checked if the composition of the tree as a whole made sense and that there was no side that stood out more than the others.</p> <p> </p> <p>For the leafs i was aiming for a fluffy round look with a nice silhouette, to accomplish that i modeled directly in ZBrush using a sphere.</p> <p> </p> <p>I went through this process so that i had more room to move and rotate the trees around the landscape without having to stick to one single tree angle. This allowed me to do different arrangements and test in the final composition.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMC81QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--7a911a45f56bb69622f1f0cb75621500647f7cec/WIP5_04.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMC81QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--7a911a45f56bb69622f1f0cb75621500647f7cec/WIP5_04.jpg"></a></div></div></div> <p> </p> <div class="lightbox-container"> <p>Diferent Angles of the same Tree:</p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMEQ1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--80b1dd7a56a10a66c175e4421a9694c64f6c0eef/WIP5_01.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMEQ1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--80b1dd7a56a10a66c175e4421a9694c64f6c0eef/WIP5_01.jpg"></a></div></div> </div> <p> </p> <div class="lightbox-container"> <p>After the sculpting i imported a low poly version of the Tree to Blender and did the UVs. Afterwards i did the texture maps baking in Substance Painter to get the normal map and the ambient occlusion.</p> <br><p> </p> <div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMDc1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--7ed9ff830aebef8a94aab2e05981e2ea4eb81160/WIP5_03.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMDc1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--7ed9ff830aebef8a94aab2e05981e2ea4eb81160/WIP5_03.jpg"></a></div></div> <br><p>  </p> </div> <p> </p> </div>
    Avatar for David Fernandes
    David Fernandes
  • Newtok On The Road Again - Sharing the artwork

    I created a website to showcase the full movie and tell the project's story. Visitors can also donate to Alaskan communities. The website was submitted to the Epic Megagrant fund. It is available at: https://jadeledoux35.wixsite.com/newtok-on-the-road

    Avatar for Jade Ledoux
    Jade Ledoux
  • Newtok On The Road Again - Final production

    After finding a solution to inflate the models, 2 months of production were enough to deliver the movie. I extracted accurate lidar data from OpenTopography and modeled mountains with Gaea. I used Dash by Polygonflow to accelerate the scattering process of Megascans. 

    Avatar for Jade Ledoux
    Jade Ledoux
  • Newtok On The Road Again - Animating inflatable architecture

    I designed inflated and foldable models with Blender. The main challenge was to make them manageable within UE. First, I created two different shape keys in Blender; "fold" and "inflate." Then, I created a blueprint in UE5 to animate them in Sequencer.

    Avatar for Jade Ledoux
    Jade Ledoux
  • Newtok On The Road Again - Storyboarding

    Storyboarding was a crucial part of the process. I planned every scene of the movie using a graphic tablet. Then I set every camera in Unreal Engine 5 as soon as possible to save time for the production step. After conceiving the storyboard, I spent 2 months learning Blender from scratch and searching for a way to animate the inflatable models in UE.

    Avatar for Jade Ledoux
    Jade Ledoux
  • Sketches and Cleanup of the Spirits

    My main intention was to portray the moment your sketches start to breathe life , as beautiful as nature and as wild as the mystical creatures that shape our fantasies. 

    Avatar for Övgü  Yeles
    Övgü Yeles
  • Crystalline

    I have been playing with renders and materials, but I realized that there are a couple of things i'm not too happy with, so I'm going to change a few things and I also still wan to poser the character as well.

    Avatar for salome Pereira
    salome Pereira
  • Step 4 - Render

    After a hundred episodes of One Piece playing in the background, the final render is finished.

    Avatar for Maria Gorbacheva
    Maria Gorbacheva
  • Step 3 - Colour sketch

    After making a 3d model I additionally played a bit with light and, after choosing the composition, I made a rough colour sketch for the work.

    Also here came an idea to make two artists in the illustration representing traditional artists and digital artists. As the theme of the challenge is ‘dreams with no limitations’ I wanted to imagine a place where any artist can freely draw and make their dreams real.

    Avatar for Maria Gorbacheva
    Maria Gorbacheva
  • Step 2 - Modelling

    Next I made a simple model in blender using the free addon fSpy. I tried it for the first time and it turned out extremely handy - with it I blocked the axis of the already created sketch-reference on the camera and modelled everything according to my sketch.

    Avatar for Maria Gorbacheva
    Maria Gorbacheva
  • Step 1 - Sketches

    After reading the theme of the challenge there were no questions for me about what I'm going to create. Japanese culture and its masterpieces of wooden architecture always inspired me and when I once travelled to the country I felt as if it is the cosiest and the most magical place in the world. 

    So I started with sketching different ideas at first. I wanted to make not only a dream place, but also to add some idea of a dream process of creating art. A place where an artist's creation becomes alive.  In the end I stopped on the idea of a terrace and a creation of a unicorn (at first it was a dragon, but the unicorn suits better to the THU ^_^ challenge) - a place where you are kinda in the house, but at the same time nearly outside.

    Avatar for Maria Gorbacheva
    Maria Gorbacheva
  • Exploration phase

    3D exploration

    Avatar for Harbher Zanga
    Harbher Zanga
  • Adjusting the Framing

    Noticing that the original framing did not adequately convey the sense of freedom and integration with the environment, I decided to make adjustments to give the character more space and to better utilize the surroundings. The new framing is designed to enhance the character's presence within the scene, allowing for a more expansive view of the environment. This adjustment aims to highlight the interplay between the character and their surroundings, creating a more balanced composition that accentuates the tranquility and openness of the sanctuary

    Avatar for Sounfungoward Coulibaly
    Sounfungoward Coulibaly
  • progress

    In this stage, the emphasis is on enriching the environment to elevate the overall scene. Additional elements are introduced to add depth and complexity, such as diverse flora, detailed textures, and dynamic lighting effects

    Avatar for Sounfungoward Coulibaly
    Sounfungoward Coulibaly
  • Rocks

    <div class="lexxy-content lightbox-container"> <p>For the rocks i wanted to make a single object that could be used in any direction, that when rotated and scaled would look unique and different in the final shot, even tho they are the same rock.</p> <p> </p> <p>To get that result i I model 4 different types of rocks to see which one was the best before moving to sculpting so that i didn't waste time in something that i wasn't going to use.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBOWo0QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--00025a35717dd4fe182dca89129706a96c1e5fe6/WIP4_02_01.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBOWo0QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--00025a35717dd4fe182dca89129706a96c1e5fe6/WIP4_02_01.jpg"></a></div></div></div> <p> </p> <p>I decided to go with the fourth rock because to me it had more interesting sharp lines, it wasn't as round as the others and overall it was more unique.</p> <p> </p> <p>In ZBrush i imported the rock and divide the object a couple of times fo get more geometry to work on. I gave the object the details that i thought were needed to achive a stylized look whithout losing its blocky look.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBL240QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--fa423fde38e5dca2d8a0d4a70788e2ac4fe4cade/WIP4_03.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBL240QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--fa423fde38e5dca2d8a0d4a70788e2ac4fe4cade/WIP4_03.jpg"></a></div></div></div> <p> </p> <p>After all this process i did the UVs in a low poly version of the rock and did the bakes in Substance Painter to get the normal map and the ambient occlusion.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeEg1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--aa057877aab2d6ab5f98f84b9a54e84469000811/WIP4_04.jpg"><img alt="" loading="lazy" src="/rails/active_storage/blobs/proxy/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBeEg1QVE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--aa057877aab2d6ab5f98f84b9a54e84469000811/WIP4_04.jpg"></a></div></div></div> <p> </p> </div>
    Avatar for David Fernandes
    David Fernandes
  • Detailing and Refinement

    In the detailing and refinement stage, the artwork gains depth and intricacy. The character's features are further defined, emphasizing their calm and serene expression. The surrounding environment is enriched with additional elements like flora and fauna, each carefully crafted to enhance the sense of life and vibrancy

    Avatar for Sounfungoward Coulibaly
    Sounfungoward Coulibaly
  • Decaying Paradise

    With this project my intention was to represent a chaotic world deeply exploited by industries and intensive agriculture in which, however, it is possible to still find a bit of peace in a small abandoned strip of land touched by the last rays of the setting sun. To create the preliminary sketches and the final shot I used photobash and painting on photoshop.

    Avatar for Francesco Scocca
    Francesco Scocca
  • Idea sketches

    Idea sketches

    Avatar for Carlota Terenas
    Carlota Terenas
  • Personal Oasis- Breeze| Phase 4- Further development

    Finally I chose pink because, during the camping trip, I felt universal love and envisioned a pink dragon, which I felt suited the theme and healing I wanted to share through my art.

    Avatar for Liuyazi  Hou
    Liuyazi Hou
  • Personal Oasis- Breeze| Phase 3- Scan and conceptual design

    Once satisfied with the sketch’s energy, I scanned it into ZBrush.

    I quickly painted over a concept sketch, incorporating soft and gentle ethereal elements of the ocean to emphasize the desired energy. Later, I added fish to illustrate how they follow the harmonious rhythm.

    Avatar for Liuyazi  Hou
    Liuyazi Hou
  • Personal Oasis- Breeze| Phase 2- Energy infuse

    As I shaped the clay, I felt a healing within, akin to the gentle touch of the wind, an intoxicating and soft energy.

    To further develop this, I found music by Judson Hurd—"Dream," featuring piano and violin—which exudes the same energy I want to infuse into my art.

    Avatar for Liuyazi  Hou
    Liuyazi Hou
  • Personal Oasis- Breeze| Phase 1- clay manifestation

    Due to all the crises we are going through, I went on a soul-searching camping trip with indigenous elders and others seeking peace and wisdom within, as a birthday gift in June 2024.

    On the mountain, I was touched by the wind—warm, gentle, and lovely. This inspiration stayed with me when I returned home, prompting me to see how it would manifest in clay.

    Avatar for Liuyazi  Hou
    Liuyazi Hou
  • Painting With Stars

    Rough Sketches and Exploration

    Avatar for Övgü  Yeles
    Övgü Yeles