Texture Artist
Description
Position Summary
Creates the textures, colours and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
What you'll do:
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Works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real-world vehicles and environments.
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Responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
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Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
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Works closely with Art Directors, Modellers, and look-development TD's in achieving the desired look of Photoreal models.
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Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high-quality work.
Requirements
What we're looking for:
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Experience in Computer Graphics or equivalent.
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Proven experience within a high-end VFX facility in a similar role.
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Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus.
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Proven experience creating organic and hard surfaces and textures in a feature film or production environment.
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Requires familiarity with film and video post-production techniques and with computer graphic techniques.
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A demonstrated desire to develop computer skills.
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Modelling / CG Sculpting skills are a plus.
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Proven Mari, Zbrush, Maya, Photoshop, or Bodypaint.