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ILM

Texture Artist

Archived
LondonFull Time

Description

Position Summary

Creates the textures, colours and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

What you'll do:

  • Works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real-world vehicles and environments.

  • Responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.

  • Works closely with Art Directors, Modellers, and look-development TD's in achieving the desired look of Photoreal models.

  • Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high-quality work.

Requirements

What we're looking for:

  • Experience in Computer Graphics or equivalent.

  • Proven experience within a high-end VFX facility in a similar role.

  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus.

  • Proven experience creating organic and hard surfaces and textures in a feature film or production environment.

  • Requires familiarity with film and video post-production techniques and with computer graphic techniques.

  • A demonstrated desire to develop computer skills.

  • Modelling / CG Sculpting skills are a plus.

  • Proven Mari, Zbrush, Maya, Photoshop, or Bodypaint.