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Wētā FX

Performance Animator (Motion Editor)

Archived
NZ Based & Remote or RemoteFreelance

Description

Weta Digital is now hiring Motion Editors for a number of exciting TV and Feature Film projects through 2021& 2022, including the Avatar Sequels.

We are looking for remote artists that can ideally start as soon as possible for 6 months in term. We are accepting applications for artists residing & legal to work remotely in Australia, Canada, United States, United Kingdom and Europe.

We are also pleased to advise that we're seeking exemptions to permit non-resident crew to those who want to enter, live & work in New Zealand (Wellington)

Weta Digital Motion Department are looking for candidates who are passionate about working with realistic motion-captured performances of character and creature animations to high quality standards.

The requirements for the role are: Primarily responsible for editing body motion of captured performances and integrating motion elements into the shot environment.

Requirements

Performance Animation / Motion Editing includes:

  • Repairing contacts and interaction between characters/props/environment/terrain.
  • Non-destructive modification of motion to work with the requirements of the shot including staging, spatial and timing adjustments according to directors and supervisor's feedback.
  • Blending in/out and stitching body motion.
  • Adding / improving finger/toe/tail animation, staging, and performance adjustments that includes enhancing posture, gesture, and weight.
  • Other editing includes; sharpening/smoothing/exaggerating/reducing and inserting/removing/adding body movement/ body-language/ reaction/ anticipation/ follow-through.
  • Understanding of mapping techniques and transferring motion from one character to another.
  • Ability to catch and identify technical issues.

Candidates must have:

  • Sharp eyes for motion, timing, and posture.
  • 3D Character Animation background and a well-grounded understanding of the principles of Animation.
  • Experience working with motion-captured performance.
  • Attention to details.
  • Good communication skills.
  • A background in Gaming, Giant / Nuance is a plus.
  • Background and experience with Unreal Engine and character dynamics and interest in AI character simulations are also desirable.