Mikros Animation
Character Modeling Supervisor
Archived
Montreal , CanadaFull Time
Description
The Character Modeling Supervisor is responsible for the direction and management of the modeling team while working under the supervision of the Line Producer and CG Supervisor. He is in charge of giving the necessary coaching and training to its team in order to reach its objectives and is responsible for the entire process of modeling. As the Supervisor for the department, he brings and implements his expertise both technically and artistically for the completion of the project.
Responsibilities:
MANAGEMENT :
- Develop, manage and maintain timing and production quotas in accordance with the coordination team;
- Attend and actively participate in meetings with clients;
- Attend and actively participate in meetings with supervisors;
- Assign, supervise and review the character modeling team’s work;
- Communicate with the production on artist's progress
- Train and supervise the team throughout production;
- Give feedback to each artist about their performance;
- Actively participate in the selection of new artists;
- Perform other related tasks as assigned by management;
PRODUCTION :
- Before and during production, develop the department’s pipeline in collaboration with the R&D Director, the CG Supervisor and other department Supervisors;
- Develop and improve procedures and tools to facilitate production;
- Work closely with the other supervisors in order to ensure a good transition into animation, rendering, etc.
- Prepare guidelines and instructions to be followed by the modeling team;
- Anticipate, analyze and find solutions to potential and actual technical problems;
- Communicate with the Artistic Director / Movie Director and clearly understand the movie visual style in order to balance artistic expectations / technical constraints / production deadlines
- Share these expectations with artists and make sure modelings and facial blend shapes match artistic and technical needs
- Keep the documentation for the team and others supervisors updated;
- Be available to answer questions from the team;
Requirements
- Minimum five (5) to seven (7) years of work experience as a modeling artist in a film production environment, animated TV series or visual effects;
- Strong experience in facial modeling
- Knowledge of dpk_BCS is an asset
- Excellent knowledge of MAYA, ZBRUSH and/or MUDBOX;
- Ability to work within a Linux/Unix and/or Mac OS environment is a plus;
- Knowledge of an asset manager as Shotgun is a plus;
- Ability to manage a team;
- Ability to train and guide a team;
- Fluent English and French