Sharkmob
Tools Programmer
Archived
LondonFull Time
Description
Our London studio is in the early stages of making a brand new, action-packed, online, AAA game using Unreal 5 and we need a Tools Programmer to help us build tools that improve pipelines and processes to help us deliver on our vision. Working as part of our Engineering team, a multidisciplinary group working across all things technology, you’ll be reporting to our Technical Director and collaborating closely with Design, Narrative & Art to bring a world-class interactive experience to life. You will be supported by passionate technologists who thrive on engineering excellence and push the boundaries of what’s possible with new technologies & innovative solutions.
Responsibilities
- Work across disciplines to gather requirements in order to develop and maintain tools and pipelines.
- Identify areas of friction and formulate plans and technical designs to deliver effective, reliable, robust and scalable tools & pipelines.
- Help improve the development process across the team.
- Continue to develop your engineering skills by applying the latest programming techniques and processes.
Requirements
- Proven track record as a tools programmer or similar on a shipped game.
- Good knowledge of C/C++ and software architectural skills.
- You understand the value of a great user experience and have excellent attention to detail.
- Passionate about reducing friction and improving processes via tools and automation.
- A good understanding of modern game engines, their architecture and capabilities.
- A good understanding of computer science fundamentals and mathematics.
- An effective communicator who loves to work independently as well as collaborate with other teams.
Benefits
- 6 weeks vacation
- Performance-based bonus
- Profit based Bonus (10% of the projects profit)
- Pension Savings scheme
- Preventative Healthcare allowance (5000 SEK yearly)
- 1 wellness hour per week
- Insurance (optional health insurance)
- Daily breakfast at Studio
- Flexible work hours (Core hours between 10-16)
- Hybrid working from home model - Three days in the studio and two days remote