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Sharkmob

Game Economy Designer

Archived
Malmö - SwedenFull Time

Description

We are looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.

Responsibilities:

  • Driving the design and development of the economy related features of a live game.
  • Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.
  • Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
  • Maintaining and improving live systems, such as the in-game store and events.
  • Collaborating with other departments such as Sales and Marketing, to make sure that we meet business needs and KPIs.
  • Designing and using telemetry to make sure that the features you work on achieves the intended results.
  • Keeping an eye on trends and industry best-practices within game monetization to inform your work.

Requirements

  • Proven experience of working with monetization/game economy in a design role.
  • Experience from working on a F2P and/or live game.
  • Experience from working with telemetry data.
  • A passion for translating numbers into great player experiences – and back again.
  • Understanding of player psychology, motivational models and how they relate to game economy design.
  • Proficiency with tools for modelling and balancing quantitative design, such as Excel.
  • Good writing, and visual communication skills.
  • Excellent collaboration skills.
  • Experience with Unreal Engine.
  • Experience with scripting, especially using Python or an equivalent language.

That little extra:

  • You think vampires are pretty cool.

Benefits

  • 6 weeks vacation
  • Performance-based bonus
  • Profit based Bonus (10% of the projects profit)
  • Pension Savings scheme
  • Preventative Healthcare allowance (5000 SEK yearly)
  • 1 wellness hour per week
  • Insurance (optional health insurance)
  • Daily breakfast at Studio
  • Flexible work hours (Core hours between 10-16)
  • Hybrid working from home model - Three days in the studio and two days remote