Build Engineer
Description
We are looking for a Build Engineer to strengthen our DevOps team and help to bring next-generation tools and practices to game development and online game services. You will support the other teams of engineers by building reliable automation pipelines and craft tools to make the CI/CD process more effective. In this process, you will have the opportunity to work with the latest technologies and methodologies to design, implement, and maintain the game's tools, systems, and services; achieving a true always-online platform with minimum interruptions.
As a studio, we offer you the opportunity to explore new territory in the realm of online gaming, starting with our first game Bloodhunt. We are looking for people who want to have fun at work, share ownership, and make smart decisions; people who have a positive attitude, are passionate, and value professionalism.
Requirements
- Comfortable working independently in Python or another major language.
- Strong knowledge of a source control system (eg. Perforce, Git);
- The knowledge to continually improve CI/CD tools, processes, and procedures.
- Ability to build tools to monitor & alert high performance and low latency applications.
- Experience with configuration management and automation tools such as Saltstack or Ansible.
- Technical skills in scaling application management, SQL, CDN technologies, network analysis tools, and distributed systems will be crucial in identifying production issues.
- Enthusiasm for new technologies and growth.
- A true collaborative spirit - making sure communication works efficiently between disciplines.
Benefits
- 6 weeks vacation
- Performance-based bonus
- Profit based Bonus (10% of the projects profit)
- Pension Savings scheme
- Preventative Healthcare allowance (5000 SEK yearly)
- 1 wellness hour per week
- Insurance (optional health insurance)
- Daily breakfast at Studio
- Flexible work hours (Core hours between 10-16)
- Hybrid working from home model - Three days in the studio and two days remote