Tools Programmer
Description
At Sharkmob we use tools to improve our pipelines and procedures, cutting down work from 40 minutes to three seconds.
As our new Tools Programmer, your job will be to help your colleagues make better games through automation. You will build tools that help artists and designers get their art and ideas into the game as quickly and effortlessly as possible. You will join our Bloodhunt team and continue to expand the game as we are moving into a live phase.
What does a tools programmer at Sharkmob do?
"We work on a wide variety of tools, like extending Unreal Engine to improve workflows, reduce risks and the human factor to maintain out high level of quality." - Johan Bernhardsson, Associate Technical Director.
If this sounds exciting and you fulfill the below requirements - you could be the sharkster for us!
Requirements
- Professional experience in tools development.
- Comfortable working independently in C++.
- Experience in one additional language (example python, C#).
- Game industry experience.
- Enjoy automating workflows.
- A true collaborative spirit - making sure communication works efficiently between disciplines.
That little extra:
- Experience of working with Unreal Engine 4.
- Knowledge of graphical asset pipelines.
Benefits
- 6 weeks vacation
- Performance-based bonus
- Profit based Bonus (10% of the projects profit)
- Pension Savings scheme
- Preventative Healthcare allowance (5000 SEK yearly)
- 1 wellness hour per week
- Insurance (optional health insurance)
- Daily breakfast at Studio
- Flexible work hours (Core hours between 10-16)
- Hybrid working from home model - Three days in the studio and two days remote