Facial Shapes Modelling Artist
Description
The Character Facial Shapes Modelling Artist works to provide high quality FACS shapes for world leading facial performance on a Hero Character Build.
Requirements
Primary Responsibilities:
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Execute high quality FACS Shape Modelling to Hero Characters
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Efficiently and effectively contribute to creation of Hero Build
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Address feedback from the Character Supervisor and Animation
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Share domain knowledge with other members of the Character Lab
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Contribute to discussion and testing of new software solutions
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Work to deadlines and inform production and their Build Team on progress
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Present work to peers in the Character Lab in the form of dailies and project presentations
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Creatively contribute to design discussions on Hero Character Builds
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Work with the software and technology groups and advise new tools, workflow, software and equipment
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Up-to-date knowledge of VFX tools and emerging technologies
Qualifications
Technical Knowledge/Skills:
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Expert knowledge of modelling FACS BlendShapes
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Ability to break down complex performances and expressions into FACS shapes.
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Expert knowledge of the Modelling domain within Maya, ZBrush, Mudbox
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General understanding of Linux/Unix-based operating systems
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Understanding of focal lengths, image planes, dailyAutomizer, 3DE
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Photo modelling in Maya
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Ability to use Maya's UV editor and create UV coordinates to MPC standards.
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Ability to do internet searches for reference to help guide the Modelling process.
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Create repeatable iterative dailies that allow your work to be reviewed effectively.
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Sculpting to reference, sculpting with stencils, sculpting to colour maps. Extracting and releasing ZDISP
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Decimating, importing and aligning data
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Ability to operate Zbrush and the decimation master function to reduce topology.
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Maya modelling, checking requirements, checking intersections, keeping it quaded, snapping and projecting
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Ability to operate zremesher in Zbrush and Maya's quaddraw function.
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Creating models that respect their physical construction Generation of good hierarchies and naming schemes
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Ability to create 2D map stencil in painting software and to be able to load stencils into Zbrush
Experience:
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Experience in Film VFX production demonstrating a strong focus on complex character work
Attributes:
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Excellent problem-solving skills
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Excellent Communication skills
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Modelling artists work closely with the rigging and texture artists and therefore must have some knowledge of the practices of each discipline
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Knowledge of MPC's pipeline is an asset
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Be a great mentor and be able to share knowledge effectively
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Capability to learn and adapt quickly
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Good ability to work under pressure
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Ability to mentor and provide feedback to crew members
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Excellent team building skills
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Excellent creative flair
Benefits
https://www.mytechnicolorbenefits.com/