Tech Anim Artist (CFX Artist)
Description
The Tech Anim Artist is responsible for setting up skin, muscle, cloth, hair and fur on our hero-creatures, as well as giving life and dynamics to huge environment sets. They are tasked primarily to develop and design the tools and setups associated with a variety of complex creature deformations. They are problem solvers with a balance of technical and creative skills to define the workflows to streamline our shot-making processes.
Requirements
Tech Anim Essentials:
- Knowledge of Maya, nCloth and nHair
- Previous experience in a VFX environment
- Knowledge of Mel and/or Python
Any of the following technical skills is a bonus:
- Previous experience with Linux
- Knowledge of C++
- Knowledge of Houdini
- Knowledge of Marvelous Designer
Any of the following experience is a great advantage:
- Previous education or experience with Rigging
- Knowledge of muscle and skin simulations
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC we have a number of job classifications within our artist team structure. These are:
- Artist
- Key Artist
- Technical Artist
- Lead
- Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
Benefits
https://www.mytechnicolorbenefits.com/