Realtime FX Artist
Description
Axis Studios seeks a dedicated IN-ENGINE FX Artist to join our Realtime Department and work alongside the FX department, who helps create all FX content for in-engine projects.
As part of the Real-time FX team, you will help bring to life the in-engine effects and co-operate with artists who do both pre-rendered FX as well as in-engine FX. Your role will be to help the team, building fx in-engine, and working with team receiving feedback and push the quality of the in-engine effects.
This is an exciting and unique opportunity to shape the future of an animation studio by embracing emerging technologies across a wide variety of realtime projects. If you are an ambitious artist looking for an opportunity to continue working with AAA-games in a more cinematic manner, on the cutting edge of animation and visual effects, then we look forward to your application.
Requirements
Artistic Responsibilities
Able to creatively and technically create realistic and stylized effects for in-engine projects with a good eye for movement, scale and look.
Be the person who pushes the quality of the in-engine FX with support from other Houdini FX TDs & Senior Artists.
Making sure the effects created are shaded and well implemented into the in-engine project
Work in partnership with other departments to ensure that shots are delivered to the highest possible standard.
Work within the FX team to determine the various design solutions needed to create the effects
Keep CG Supervisor/Lead and Head' of Realtime informed of progress, changes and other critical issues.
Take on feedback from Lead's and clients to push the quality of FX.
An Effective Realtime FX Artist can demonstrate
In-depth knowledge of any of the following engines: Unreal, Unity or CryEngine. With higher weight on Unreal.
Intermediate knowledge of 3D software, preferably Houdini but also Maya, 3DS Max or Cinema 4D.
Good mathematical skills that allows the artist to solve simpler mathematical problems that arise once working in-engine
High level of expertise using UE4
Experience with scripting languages such as C++ or Python
Ability to draw or create your own sprite sheets in a more artistic manner
1-2+ years experience working with in-engine effects either in a game studio or cinematic studio
Benefits
An opportunity to work across mutliple next-gen AAA game IPs with a talented international team of developers, artists and animators.