almost Beta

Archived offer

This content has been archived and is no longer accessible.

Ubisoft Montreal

Technical Artist

Archived
Montreal, QuebecFull Time

Description

When you’re a Technical Artist at Ubi Montreal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.

 

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

 

You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.

 

What you'll do

 

  • In the early stages of production, you will:
    • Establish quick, efficient and clear pipelines;
    • Prepare coherent documentation for pipelines, tools and procedures;
    • Do benchmarking for your features through research and testing;
    • Prototype features and provide transparent accounts of their performance;
    • Work on creating asset banks (such as textures).

 

 

  • During production and its later stages, you will also:
    • Ensure coworkers adhere to procedures and standards you’ve established;
    • Update documentation;
    • Fix performance bugs and polish your feature.

 

  • Train coworkers and support them.

Requirements

What you bring to the team

 

  • A college diploma in videogame modelling or equivalent
  • 5 years of experience as a modeller or artist in the videogame industry
  • Experience developing for consoles—at least two full production cycles
  • Experience with software such as 3ds Max, Photoshop, or Substance Designer
  • Scripting knowledge (C#, JavaScript, maxscript) is an asset
  • You wear—and enjoy wearing—many hats, including artist, programmer, diplomat and many more

 

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

Benefits

Your career

 

We believe that the more we learn, the more we understand our strengths and how to best put them to use, and the more our collective genius has an impact. That’s why we have benefits for your professional development

 

  • Internal training
  • Language courses
  • The Ubilibrary 
  • Educational support
  • Opportunities for internal growth locally and abroad

 

You integrated health

 

For a healthy body, a healthy mind, and healthy finances, we have a range of resources catered to your needs:

 

  • Dialogue medical service and postal pharmacy
  • The Ubi Gym
  • Massage therapy, nutrition, myoposturology, workstation optimization, physiotherapy, and occupational therapy
  • Employee assistance program
  • Financial advice and services

 

Your life at the studio

 

Whether it's connecting with colleagues, inspiring the younger generation, or doing something for yourself or the community, there's a whole host of opportunities to seize:

 

  • Events to get together and celebrate
  • Free games
  • Promotional offers
  • Occasions to contribute to change, mentor, and give back to the community