Senior Tech Artist
Description
WHAT ARE WE LOOKING FOR
Lightheart Entertainment is looking for a Senior Tech Artist to join us in creating hit games! You’ll be an essential part of a team of artists, level designers and programmers, supporting others with your technical solutions. You have a keen technical mind and tackle challenges head on, but are also well versed in socially bridging the gap between different disciplines.
ABOUT LIGHTHEART
Do you enjoy making games? It’s really as simple as that.
We at Lightheart believe in putting the game in the hands of the team - everything from idea to execution, from development to growth. We organise into small teams that encapsulate all the disciplines of building a game whether it’s designing back end systems or making ad creatives.
We look for people who have their area of passion and expertise, but are into other disciplines as well. We find that knowing and understanding what fellow team members face brings better decisions and more happiness.
We also believe that given the right support, a team can self-organize far more efficiently than a hierarchy can. We believe the best decisions regarding a game come from people who are closest to where the magic happens.
At the end of the day, our work is about combining data with craftsmanship, about learning from the market as fast as possible. The market moves fast, and every month we have to take time to learn and unlearn. To make sure we use the numbers to learn instead of wielding authority, we emphasize openness and trust.
What are we working on, you might ask? That’s important, too. We are a mobile game studio, and we focus on pioneering games that combine the instant joy of hyper-casual games and the deeper elements that make a game turn into a hobby. But words rarely do games justice. Try out Mr Autofire, the first of our games. It’s fun. We promise.
Requirements
RESPONSIBILITIES
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Identifying and tackling areas of tech art improvement
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Collaborating with artists, level designers and programmers
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Supporting artists and engineers in the 3D art pipeline
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Developing technical tools for projects along with programmers
REQUIREMENTS
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Know the ins and outs of Unity
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Have a good understanding of graphics especially on mobile devices
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Independent, self-organizing mentality
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Experience from previous game projects
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Solid understanding of art and animation pipelines
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Scripting skills
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Shader development experience
Benefits
Competitive salary and benefits, extra paid vacation days in the first vacation cycle. We accommodated remote working before the pandemic and will do so in the future as well.