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ILM

Generalist

Archived
LondonFull Time

Description

Position Summary

The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including: modelling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.

Primary Responsibilities

  • Uses artistic and technical skills to work on all aspects of CG shots such as modeling, shading, texturing, lighting, FX and rendering.
  • Creating models, textures and photo-realistic digital matte paintings
  • Lighting and scene assembly for other shots or assets as required, including characters and animation
  • Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot
  • Communicate with production on a regular basis and provide aesthetic feedback when required.

 

Requirements

Education / Experience

  • High level knowledge across multiple CG techniques including but not limited to:  FX, Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading
  • Proven VFX pipeline experience having worked on at least one feature-film.

Required Skills / Competencies

  • Production based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus.
  • Good understaning of Compositing as well as basic 2.5D set-up.
  • Be comfortable with both the creative and technical aspects of CG work.
  • Team based creative and technical problem solving.
  • Excellent attention to detail
  • Strong communication skills
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.

Preferred Skills / Competencies

  • Programming or scripting skills (e.g. mel, python)
  • Traditional arts background
  • Comfortable with a wide range of software used to create high quality digital environments.