ILM
Generalist
Archived
LondonFull Time
Description
Position Summary
The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including: modelling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.
Primary Responsibilities
- Uses artistic and technical skills to work on all aspects of CG shots such as modeling, shading, texturing, lighting, FX and rendering.
- Creating models, textures and photo-realistic digital matte paintings
- Lighting and scene assembly for other shots or assets as required, including characters and animation
- Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot
- Communicate with production on a regular basis and provide aesthetic feedback when required.
Requirements
Education / Experience
- High level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading
- Proven VFX pipeline experience having worked on at least one feature-film.
Required Skills / Competencies
- Production based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus.
- Good understaning of Compositing as well as basic 2.5D set-up.
- Be comfortable with both the creative and technical aspects of CG work.
- Team based creative and technical problem solving.
- Excellent attention to detail
- Strong communication skills
- Ability to work under pressure and to strict deadlines whilst maintaining a high quality output.
Preferred Skills / Competencies
- Programming or scripting skills (e.g. mel, python)
- Traditional arts background
- Comfortable with a wide range of software used to create high quality digital environments.