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10 Rules for writing design documents (that your team can actually use)

Archived
Single session

Mentor

Avatar for Tuomas Pirinen
Tuomas Pirinen

Finland

Game designer with over 20 years of experience ranging from table-top to console, from PC to mobile.

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Format

Masterclass

Type

Small group

Duration

1 hour

Description

How to write a game design document: The core skill of a game designer is to be able to convey their ideas to their teams in a concise, clear and unambiguous manner. However, most design documents are often over-long, contradictory and unclear.

This masterclass covers 10 rules on how to write your game design documents effectively.

About the mentor TUOMAS PIRINEN:

Many moons ago ago Tuomas made an entirely logical decision to leave his safe job in an engineering firm to pursue a career in games with a suitcase of clothes and 20 euros in cash. Now he has been a professional game designer for 25 years, thus validating his choice. Tuomas has worked on tabletop, console, PC and mobile games with more than 30 published titles, including Warhammer, Need for Speed, Resident Evil, Mr. Autofire and many many others.

Tabletop gamers know him best as the author of Mordheim and Warhammer Fantasy Battle 6th edition, as well as his work on Realm of Chaos, Warhammer Siege and many Army Books.