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Archived offer

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People Can Fly

Environment Artist

Archived
United Kingdom, Poland, Europe or RemoteFull TimeIntermediate

Description

  • Creating high-quality environment assets and gadgets suitable technically and artistically to project universe
  • Modeling and texturing high poly and low poly environment assets
  • Cooperating with Tech Art on pipeline improvements
  • Maintaining the production and software pipeline and meeting deadlines
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in a knowledge base
  • Sharing knowledge with less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration

Requirements

  • 2 years of experience in all aspects of model creation workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments with the use of all new techniques)
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Substance Painter knowledge
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast to a specific art style
  • Ability to adapt with minimum guidance new styles, techniques, and workflows
  • Strong skills in using PBR shaders and normal maps on a daily basis
  • Great understanding of the color theory
  • Understanding of memory and frame budgets
  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms
  • Ability to show examples of top-notch props and textures made for next-gen console games
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Marvelous Designer and UE5 material knowledge
  • Experience working with Unreal Engine

Benefits

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.