Virtuos
Experienced Lighting Artist
Archived
Dublin, IrelandFull TimeLead
Description
Black Shamrock is looking for a talented experienced Lighting Artist to be part of our creative team and work on ambitious AAA Playstation5, Xbox Series X/S and PC games. This is a full-time position based in our Dublin office which involves working in an international environment.
The ideal candidate will have a great aesthetic eye, strong technical understanding of lighting systems in UE4/UE5, and a great sense of colour, mood and composition. Ability to communicate easily with other disciplines within the development team and to take creative direction from the Art Director and Creative Director is also required.
Requirements
- 3+ years of experience in the gaming industry, and as a real-time lighting artist on a AAA project.
- Solid understanding lighting in real-time engines.
- Exceptional eye for colour and composition, and light and shadow.
- Strong knowledge of how light reacts with PBR materials and textures.
- Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
- Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
- Working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.)
- Superb problem-solving skills, both creative and technical.
- Good interpersonal and communication skills
- A strong portfolio focused on lighting work.
Responsibilities
- Creating AAA quality Lighting that respect the project’s technical and artistic constraints.
- Work closely with the Art Director to achieve the desired lighting and mood required for the game.
- Apply special effects relating to the lighting and atmosphere of the game, such as fog, volumetrics, flares and camera effects.
- Balancing and maintaining consistent lighting across the levels.
- Add post process effects such as bloom, tone mapping, exposure etc.
- Develop an understanding of best practices, production pipelines and workflows.
- Work with the Level Designers and Environment Artists to enhance the narrative and gameplay.
- Optimise work and maintain balance between quality and performance.
- Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project.
- Support the Lead Artist and Art Director in any ad hoc tasks and duties.
Benefits
- Company Healthcare Plan – from day one!
- Eligibility to join Occupational Pension Scheme.
- Flexible working arrangements – healthy work-life balance.
- PTO Days for Wellness and Sickness.
- Training and Skill Development Opportunities.
- Wellness Initiatives and Workshops.
- Charity Events, Social Events and Participation in Community Engagement Schemes