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Room 8 Group

3D ENVIRONMENT & PROPS ARTIST MIDDLE, SENIOR (PHOTOREAL)

Archived
Remote (Czech Republic, Estonia, Georgia, Latvia, Lithuania, Moldova, Poland, Romania, Turkey)Full TimeIntermediate, Senior

Description

Next great challenge is coming:

We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.

Requirements

Superpowers you have are:

  • High-poly sculpt in Zbrush;
  • Modeling in Max / Maya;
  • Good UV unwrap and optimal UV packing;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Tiles and trims creation, working with multiple UV channels, Vertex paint;
  • Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Teamwork skills.
     

Responsibilities

As a part of Room 8 Studio, you will:

  • Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Make photorealistic texturing;
  • Work with game engines.

Benefits

Join us and get even more!

  • competitive financial reward (yes, we are fair enough),
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
  • health insurance, paid vacation and sick leave,
  • culture of diversity & inclusion to unite the most outstanding talents,
  • community of people who understand your game passion.