Mentorship - Environment Design from 2D concept to 3D creation
Description
Environments are a crucial part of creating emotions and atmosphere, and this becomes even more important at Wooga, where we aim to tell stories through our games.
How does the process from script to final implementation work? What is important to look out for in a brief? How does the ideation process work? How do environments transport mood, atmosphere, and emotion? How can we ensure to build environments that are versatile and can support a huge variety of story points?
In this mentorship session, two artists working at Wooga will give an insight into the pipeline of creating environments from initial thumbnails, passing through concepts and 3D models, and finally to implementation in the game engine. You will also have the chance to see examples from their work there will be time for Q&A and discussion.