Character Artist
Description
WORK DUTIES
- Creating 3D character models
Requirements
ELIGIBILITY
- Those who have practical experience in creating character models for games using Maya, 3ds Max, Blender, etc.
- Those who have practical experience in sculpting with ZBrush, Mudbox etc.
- Game completion experience for at least one title as a character artist
For new graduates, there is no need to meet all of the eligibility requirements.
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this.
DESIRABLE EXPERIENCES, ETC. (NOT REQUIRED)
- Experience in physics-based rendering environments
- Extensive knowledge of artistic anatomy in character modelling
- Rigging experience and knowledge
- Experience in correcting and adjusting scan data
- Practical experience of using Substance Painter
- Practical experience of using Marvelous Designer
Benefits
[TYPE OF EMPLOYMENT] Regular employee, contract employee, etc.
[WORKPLACE] Minato Ward (nearest station: JR Shinagawa)
[WORKING HOURS] Flexible work hours, telework, time zone attendance system available
Working hours are based on a start time of 10:00 and are then left to individual discretion.
[SALARY] Annual salary system, performance incentive system available
We will give preferential treatment according to our regulations, in consideration of experience, ability, etc.
[BENEFITS] Reimbursement for transportation expenses (within the income tax exemption limit), various social insurances (health insurance/employees' pension insurance/employment insurance/workers' compensation insurance), wage revision once a year, training available on the job
[HOLIDAYS] Two days a week (Saturday and Sunday) and national holidays, summer holidays, year-end and New Year holidays, paid holidays, special holidays for weddings and funerals