Technical Artist
Description
Are you an experienced Technical Artist up for innovating game art pipelines, building intuitive tools and creating scalable solutions?
Ready to join one of Europe's fastest growing game companies?
If yes, Metacore could be the right place for you
We are a Helsinki-based game company best known for our hit game Merge Mansion and our people-first company culture. Built on trust, our culture allows us to work autonomously, efficiently, and ambitiously. We have mutually agreed on five cultural norms to describe how we build trust and work as Metacore – you can find them here: https://metacoregames.com/culture
Our company’s mission is to entertain hundreds of millions of people for decades. Although we already entertain 40,000,000+ players worldwide and have grown into a team of 120+ game industry professionals in less than two years, we’re only getting started. That’s where we hope you come in: to develop the game art pipeline and drive visual improvements from a technical perspective. You will build intuitive tools and scalable solutions to make us even better at anticipating and solving tricky technical problems.
Requirements
Every role is eventually shaped to match our unique passions, backgrounds and strengths. Here are some of the key skills and experience you should already have when joining Metacore as a Technical Artist:
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Previous experience working as a technical artist and a good understanding of the technologies used in game development, especially graphics and tools
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Knack for troubleshooting and solving tricky technical problems as well as anticipating issues that might emerge when operating a live game product
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Strong Unity skills – you’re quick to digest existing code and feel comfortable using it
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Proactive self-starter with a high sense of ownership
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Strong interpersonal skills that enables you to cooperate with different people
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Excellent English which you’re comfortable using in daily work, and good communication skills all round
Responsibilities
Technical Artist plays a key role in innovating game art pipelines and improving visuals from a technical perspective to enable us to expand the game world of our titles. In practice, this means (at least) the following:
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Developing and iterating on the Art pipeline
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Identifying areas for technical art improvement, and helping foresight issues with different solutions
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Creating scalable solutions for expanding the game world of our titles
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Collaborating with Artists, Designers and Developers, to build intuitive tools
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Driving visual improvements from the perspective of technical art
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Implementing in-game art
Benefits
- Healthcare
- Insurances
- Lunch, Culture & Sport benefits
- Massage benefit
- Public transport & Bike benefit
- Service company’s services (e.g. cleaning, renovation, childcare, chef service)
- Finnish Lessons
- A paid day off on your birthday
- Devices of your choosing, home internet & phone plan