almost Beta

Archived offer

This content has been archived and is no longer accessible.

Room 8 Group

Game Economy Designer

Archived
Poland, Romania, SpainFull Time

Description

Please apply here: https://rb.gy/2t3g

As a Game Economy Designer, you will be working closely with the Game Designer and the Product Owner in charge of a full-cycle project's Economy direction, pre-production/production to launch, and LiveOps afterward.

You are a team player, are passionate about creating balanced and fair mobile gaming experiences for players to enjoy, and have a deep understanding of what makes games fun and ultimately successful. You lead by example and you can work in a fast-paced environment.

Requirements

Superpowers you have:

  • 3+ years of experience in a similar position in mobile game development,
  • 2+ released full-cycle mobile projects. LiveOps experience is preferred,
  • extensive knowledge and experience in using Microsoft excel and/or google sheets,
  • deep, up-to-date knowledge of the free-to-play market, both web-based and mobile,
  • experience of working closely with analytics, 
  • understanding of proper ways to set up event system, and deep understanding of game kpis,
  • experience in conducting market research and analysis,
  • excellent oral and written communication skills in English.

You’re a rockstar if you have:

  • mentoring experience,
  • sql (kql/mysql) knowledge,
  • strong econometrics skills, 
  • ability to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data,
  • understanding of client/server architecture and data collecting pipeline and mining.

Responsibilities

By becoming part of Solid Bash, you will:

  • analyze, calculate, implement and iterate key gameplay elements and features to create a fun and engaging gaming experience,
  • analyze game economy, balance, player behaviour and the influence of external factors, 
  • prepare reports on request,
  • develope player segmentation to adapt the product to user experience,
  • set up event systems for games and work with game kpis with a focus on improving them,
  • control the integrity and validity of all collected game data,
  • forecast and evaluate the results of a / b tests,
  • deal with independent research tasks => from the formulation of a hypothesis and target metrics to the development of recommendations for changing games for product teams,
  • create and maintain detailed game design documentation.

Benefits

  • internal mentorship 
  • training & conferences 
  • private medical care

Please apply here: https://rb.gy/2t3g